Electronic Jump Rope with LED Light Simulation

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Solution Overview

Problem

Existing interactive electronic games lack a physical activity component that effectively simulates the natural rotation and path of a jump rope, providing an engaging and challenging experience for users.

Innovation Solution

An electronic jump rope device with a housing shaped to simulate the natural rotation and path of a jump rope, featuring strings of light emitting diodes around its perimeter, a platform with sensors to detect user jumps, and a control circuit to manage game levels and user interaction, allowing users to score points by jumping over a virtual rope.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a virtual jump rope game is created using light strings and sensors, then user engagement and exercise simulation are improved, but device complexity increases

Engineering Contradiction:
Improveexercise simulation capabilityVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of a physical jump rope using light-emitting diodes arranged in an oval pattern. This optical copy simulates the appearance and motion of a real jump rope without requiring actual rope mechanics, thereby improving exercise simulation capability while managing device complexity through digital rather than mechanical implementation

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical jump rope components (actual rope, handles, rotation mechanism) with an electronic system consisting of light-emitting diodes, sensors, and control circuitry. This substitution eliminates complex mechanical parts while maintaining the core jumping exercise function, resolving the contradiction between simulation capability and device complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If sensors are added to detect user jumps accurately, then game precision and user interaction are improved, but manufacturing cost and device complexity increase

Engineering Contradiction:
Improvejump detection accuracyVSAvoidsensor system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces light beams as an intermediary between the virtual rope and the detection system. Invisible light beams are projected across the jumping area, and sensors detect when users interrupt these beams to register jumps. This intermediary approach enables accurate jump detection without requiring complex direct measurement systems, as the light beam interruption provides a simple yet precise trigger mechanism

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the light rope rotates faster to increase game challenge, then user engagement and exercise intensity are improved, but energy consumption increases

Engineering Contradiction:
Improvegame paceVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic rotation of the light rope at variable speeds. The system can alternate between faster rotation periods (increasing game challenge and exercise intensity) and slower or stationary periods (reducing energy consumption). This periodic action allows the game to dynamically adjust energy usage based on gameplay requirements, resolving the contradiction between game pace and energy consumption

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device provides an immersive and challenging interactive experience that combines exercise with gaming, allowing users to simulate jumping rope while tracking performance and rewarding successful jumps with points and rewards.

Implementation Method 1

The rope is comprised of a series of strings of lights that are placed around the perimeter of an oval shaped housing. Each of the strings of lights is comprised of a series of light emitting diodes connected together.

Methodology Applied
Scientific EffectLight emitting diode: Light Emitting Diode

Implementation Method 2

Sensors in the platform are connected to their respective light string so that the controller determines if the user is off the platform at the precise time that the light string is illuminated.

Methodology Applied
Scientific EffectSensor detection:

Data Source

PatentUS8123586B2Electronic jump rope
Publication Date: 2012.02.28 DELL ELECTRONICS LAB
  • US8123586B2 patent drawing
  • US8123586B2 patent drawing
  • US8123586B2 patent drawing

AI summary

An exercise gaming device in which the user stands in front of a housing having a plurality of rows of lights extending from the front of the housing to the rear of the housing. The rows of lights are sequentially illuminated to give the illusion that the lights are an illuminated light rope over which the user must jump. There is a sensor in the jump area that is electrically connected to the illuminated lights to determine if the user jumps at the correct time when the lights at the bottom of the housing are illuminated. The device continues to rotate the light rope as long as the user continues jumping at the appropriate time, or until the game ends.