Electronic Pull-Tab System With Placeholder Symbol Animation

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Solution Overview

Problem

Traditional wagering systems lack innovative gaming mechanics to maintain player engagement amidst competition from various game animations and location flexibility, necessitating new and interesting gaming opportunities.

Innovation Solution

A pull-tab gaming system and method featuring non-paying placeholder symbols that are displayed on electronic pull-tab tickets, where placeholder symbols cover final game symbols, revealing them through an animation, providing an engaging gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional wagering systems use standard game mechanics, then system simplicity is maintained, but player engagement decreases due to competition from various game animations and location flexibility

Engineering Contradiction:
Improvegaming mechanics innovationVSAvoidgame animation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game interface is segmented into multiple layers: the base pull-tab ticket layer and the overlay animation layer. This allows independent control of each layer, enabling innovative gaming mechanics through animations without complicating the core wagering system. The segmentation principle resolves the contradiction by isolating complexity to specific visual elements while preserving system simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements dynamic animations that overlay static pull-tab tickets, creating moving visual elements that enhance player engagement. These animations are dynamically generated and can be adjusted based on game outcomes, providing versatility in gaming mechanics without permanently increasing system complexity.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If placeholder symbols are used to cover final game symbols, then player engagement is enhanced through dynamic animations, but information visibility is reduced during the animation sequence

Engineering Contradiction:
Improveanimation featureVSAvoidsymbol visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary actions by displaying all final game symbols before the animation sequence begins. This ensures that information is not permanently lost, as players have already seen the outcomes. The placeholder symbols and animations then serve as an entertaining reveal mechanism rather than hiding critical information.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Placeholder symbols act as intermediaries between the hidden final symbols and the player's view. These placeholders temporarily obscure symbols during animation but are designed to be removed or transformed to reveal the final symbols, thus mediating the information reveal process rather than permanently blocking it.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250022337A1Placeholder feature electronic pull-TAB system and method
Publication Date: 2025.01.16 PILOT GAMING SYSTEMS INC
  • US20250022337A1 patent drawing
  • US20250022337A1 patent drawing
  • US20250022337A1 patent drawing

AI summary

A pull-tab gaming system and method are described having non-paying placeholder symbols displayed. The gaming system includes a network component and a gaming device. The network component generates an electronic pull-tab deck including a plurality of electronic pull-tab tickets. Each of the tickets is associated with a ticket value, a display area, and a symbol identification and location for each of a plurality of final game symbols. In operation, a gaming device generates a ticket request and communicates the request to the network component. The network component selects one ticket associated with the location for one or more placeholder symbols and transmits that ticket. The gaming device receives the electronic pull-tab ticket from the network component and displays the display area corresponding to the ticket. An input received at the gaming device causes the display an animation corresponding to the award value, the display area, the symbol identification and location for each of the plurality of final game symbols, and the location for each of the one or more placeholder symbols.