Electronic Vault for Game Receipt Dematerialization

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Solution Overview

Problem

The existing method of printing game receipts for players participating in drawing games and sports bets at point-of-sale locations incurs significant financial and ecological costs.

Innovation Solution

A method for dematerializing game receipts using an electronic vault system, where players can create and manage electronic coupons and receipts on their personal devices, independent of game engines, allowing for secure and paperless transactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If paper receipts are printed for players participating in drawing games and sports bets at point-of-sale locations, then players receive proof of play and can claim wins, but significant financial and ecological costs are incurred

Engineering Contradiction:
Improveproof of playVSAvoidcosts and ecological impact
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent replaces physical paper receipts with electronic copies stored in an electronic vault on the player's personal device. The electronic receipt serves as a digital copy that maintains the same function of proving participation and enabling win claims, while eliminating the need for physical printing and distribution of paper receipts.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent substitutes the mechanical printing and physical handling of paper receipts with an electronic system. The electronic vault and digital communication protocols replace the mechanical printing process, eliminating paper consumption and associated ecological impacts while maintaining the reliability of proof of play.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of energy

If an electronic vault system is implemented for dematerializing receipts, then costs and ecological impact are reduced, but system complexity increases

Engineering Contradiction:
Improvecosts and ecological impactVSAvoidsystem complexity
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The electronic vault is integrated into the player's existing personal device, leveraging the device's own storage and processing capabilities. The system uses the player's personal device to store, manage, and access electronic receipts, eliminating the need for a separate centralized vault system and reducing overall system complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The electronic vault system leverages the universal capabilities of existing personal devices (smartphones, tablets) that players already possess. These devices serve multiple functions: storing electronic receipts, managing game participations, and facilitating communication with game engines, thereby avoiding the need for dedicated hardware infrastructure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If players play at point-of-sale without creating a player account, then registration and identity proofing requirements are eliminated, but security risks increase

Engineering Contradiction:
Improveaccess without player accountVSAvoidsecurity level
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The electronic vault acts as an intermediary between the player and the game engine. It securely stores player-specific data and game information on the player's device, enabling participation without direct account creation while maintaining security through encrypted storage and controlled access to the electronic receipts.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments player data and game information into separate electronic receipts stored in the electronic vault. Each receipt is independently managed and can be accessed without requiring full player account credentials, thereby simplifying access while maintaining security through segmented data management.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250061774A1Method, device and computer program for the dematerialization of game receipts
Publication Date: 2025.02.20 FGS FRANCE
  • US20250061774A1 patent drawing
  • US20250061774A1 patent drawing
  • US20250061774A1 patent drawing

AI summary

A method for dematerialization of game receipts. After creating an electronic vault and associating the created electronic vault with a personal device of a player, at least one electronic coupon is recorded in the electronic vault, upon request from the personal device of the player. The electronic coupon includes data of a bet to be placed on a game managed by a game engine. Then, according to a list of at least one electronic coupon recorded in the electronic vault, at least one bet is placed with at least one game engine. An electronic receipt is then received from each game engine with which a bet has been placed, confirming the placement of the bet and recording of the electronic receipt in the electronic vault.