Elevated Display System for Group Play Visibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing large-table gaming systems, such as roulette and craps, fail to provide the quality and ambiance of group play, as hand-held devices do not adequately replicate the interactive experience desired in these games, and automated systems often lack the visibility and engagement of live table play.

Innovation Solution

A system featuring a gaming table surface for craps or roulette with multiple player input terminals distributed in an arc around the table, a processor for communicating wager outcomes, and an elevated display system showing dynamic game play, allowing players to view event outcomes from various angles and enhancing the group play experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If automated systems are used to speed up play and remove table personnel, then productivity increases, but the quality and ambiance of group play deteriorates

Engineering Contradiction:
Improvespeed of playVSAvoidquality and ambiance of group play
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system divides the gaming experience into two segments: automated game outcome determination (for speed) and social interaction around a physical table (for ambiance). Multiple players gather around a central table with individual terminals, allowing automated play while preserving group dynamics.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Individual player terminals serve as intermediaries between the automated game system and players. These terminals allow players to interact with the automated system while maintaining physical presence at the table, bridging the gap between automation and social experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If hand-held devices are used for player interaction, then device complexity is reduced, but the visibility and engagement of live table play deteriorates

Engineering Contradiction:
Improvesimplicity of player interfaceVSAvoidvisibility and engagement of group play
Core Design Contradiction:
Device complexityVSArea of stationary object

Solution Approach 1:

The system merges individual hand-held terminals with a central elevated display system. Players use simple terminals for input while the elevated display provides comprehensive game visibility to the entire group, combining individual interaction with collective engagement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The elevated display system adds a vertical dimension to the gaming setup, positioning screens above players' line of sight. This allows information to be displayed in a dimension that doesn't compete with player interactions at table level, providing visibility without blocking engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If limited range visibility systems are used, then device complexity is reduced, but the ability to view game outcomes from various angles deteriorates

Engineering Contradiction:
Improvesimplicity of display systemVSAvoidviewing angle coverage
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The display system is segmented into multiple independent screens distributed around the table at elevated positions. Each screen serves a specific viewing zone, allowing players from different angles to see game outcomes without requiring a single complex omnidirectional display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different portions of the elevated display system are positioned to serve specific local viewing areas around the table. Each display segment is optimized for its local zone, providing appropriate visibility to players in that area while maintaining overall system simplicity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10522000B2Wide area roulette display system with group arena play
Publication Date: 2019.12.31 INTERBLOCK DOO
  • US10522000B2 patent drawing
  • US10522000B2 patent drawing
  • US10522000B2 patent drawing

AI summary

A system enables group play for table games of craps and/or roulette comprising. The gaming table surface enables play of craps or roulette. A processor receives event outcomes from outcomes on the gaming table surface from game play. Multiple player input terminals are distributed around the gaming table surface in an arc including of more than 200 degrees. The multiple player input terminals are in two-way communication with the processor. An elevated display system is supported above and around the gaming table surface. The elevated display system shows a dynamic rendition of craps or roulette game play including at least a display of event outcomes from play of craps or roulette on which the wagers are resolved by the processor.