Elevated Platform with Smooth Slopes for Safe Medieval Combat Events

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing tiltyards for full-contact battles in armor lack safety and aesthetic appeal, with high injury risks due to uneven terrain, inadequate safety fences, and unsuitable natural landscapes, which complicate setup and visibility during events.

Innovation Solution

A platform with a battle area on a supporting structure and smooth slopes with a stumbling barrier along the perimeter, providing a soft landing surface and preventing participants from leaving the battle area, while maintaining visibility and reducing injury risks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a high safety fence is constructed to prevent participants from leaving the battle area, then safety is improved, but visibility for spectators deteriorates

Engineering Contradiction:
ImprovesafetyVSAvoidvisibility
Core Design Contradiction:
ReliabilityVSIllumination intensity

Solution Approach 1:

The patent transitions from a two-dimensional ground-level fence to a three-dimensional elevated platform structure. The battle area is raised above the surrounding terrain, creating vertical separation that provides both safety containment and unobstructed viewing angles for spectators positioned around the platform.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates a simplified version of the safety function using low stumbling barriers (20-40 cm height) instead of tall fences. These small barriers are sufficient to prevent accidental exits while maintaining complete visibility, effectively copying the safety function in a minimal form.

Inventive Principle:
Principle #26Copying

2Ease of manufacture

If natural landscape is used for the tiltyard, then setup is simplified, but terrain unevenness causes participant injury

Engineering Contradiction:
ImprovesetupVSAvoidparticipant injury
Core Design Contradiction:
Ease of manufactureVSObject-affected harmful factors

Solution Approach 1:

The patent pre-pads the platform surface with foam rubber or other shock-absorbing materials before the battle begins. This beforehand cushioning protects participants from injuries caused by falls or uneven surfaces during the event, while maintaining the simplicity of using a natural landscape location.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The platform ensures safe and spectacular falls, reduces injury risks, enhances visibility, and simplifies setup, making events more appealing and safer for participants and spectators.

Implementation Method 1

The platform is padded with foam rubber or other shock-absorbing materials to reduce the risk of injury

Methodology Applied
Scientific EffectShock absorption: Viscoelasticity

Implementation Method 2

small stumbling barriers (20-40 centimeters high) are provided along the entire perimeter or along two opposite sides of the battle area

Methodology Applied
Scientific EffectPhysical containment: Physical Containment

Data Source

PatentUS12053691B2Platform for holding events including the use of replicas of medieval armor and/or replicas of medieval weapons
Publication Date: 2024.08.06 TRUBNIKOV ANTON ANDRIIOVYCH
  • US12053691B2 patent drawing
  • US12053691B2 patent drawing
  • US12053691B2 patent drawing

AI summary

A platform for holding events including the use of replicas of medieval armor and/or replicas of medieval weapons, including a battle area located on a supporting structure at a level above the platform base, and smooth slopes extending downward along the entire perimeter from the sides of the battle area and having a base of hard material and executed with a soft coating, wherein a stumbling barrier is located along the entire perimeter or along two opposite sides of the battle area.