Elevation-Based Physical Activity Rating Adjustment for Gaming
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Solution Overview
Problem
In interactive game play, players from different geographic locations face an uneven competitive advantage due to varying elevations, as high altitudes increase physical activity difficulty, leading to physiological disparities that affect gameplay.
Innovation Solution
A method for dynamic adjustment of interactive game play that identifies game sessions between players at different elevations, adjusts the physical activity ratings of game actions to compensate for elevation differences, ensuring a balanced physiological experience for both players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players play from different geographic locations with different elevations, then geographic flexibility and accessibility are improved, but physiological disparity and competitive unfairness worsen
Solution Approach 1:
The system dynamically changes the physical activity rating parameter based on the player's elevation. Players at higher elevations receive reduced physical activity ratings for certain game actions, while players at lower elevations receive higher ratings, thereby compensating for the physiological effects of altitude and ensuring fair competition across different geographic locations
2Reliability
If physical activity ratings are adjusted based on elevation differences, then competitive fairness is improved, but system complexity worsens
Solution Approach 1:
The system automatically determines each player's elevation using geolocation services and dynamically adjusts physical activity ratings without requiring manual intervention. The server autonomously identifies game sessions between players at different elevations and applies the appropriate adjustments, eliminating the need for complex manual configuration while maintaining fairness
3Reliability
If dynamic adjustment of physical activity ratings is implemented, then gameplay balance is improved, but computational overhead worsens
Solution Approach 1:
The system determines and stores the physical activity ratings in advance based on each player's elevation before the game session begins. By pre-calculating the adjustments using geolocation data and storing them for use during gameplay, the system avoids repeated computational overhead during the actual game while maintaining balanced gameplay conditions
Data Source
AI summary
A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.


