Elevator Simulator Amusement Ride with Dynamic Panels
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Solution Overview
Problem
Existing amusement rides lack dynamic and immersive experiences, relying solely on visual effects without surprise elements or movement, failing to engage visitors emotionally and physically.
Innovation Solution
An amusement ride in the form of an elevator simulator with moving compartments, animatronic objects, air supply, fragrances, and interactive features like cameras and generators for visual and sensory stimulation, incorporating pneumatic systems, holographic projections, and safety features to create an immersive 'chamber of horrors' experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If the amusement ride uses only visual effects on stationary screens, then the device complexity is low, but the immersive experience and emotional engagement are insufficient
Solution Approach 1:
The patent transforms the stationary game cell into a dynamic elevator car that moves vertically and horizontally along rails. The car includes movable walls, ceiling, and floor panels that can shift positions during operation, creating dynamic spatial changes and surprise effects for visitors, thereby enhancing immersion without requiring excessive structural complexity
Solution Approach 2:
The elevator car is divided into multiple independent movable panels (walls, ceiling, floor) that can move separately. This segmentation allows each panel to be controlled independently for creating various effects (animatronic surprises, spatial transformations) while simplifying the overall control system compared to moving the entire structure as one unit
2Ease of manufacture
If the amusement ride adds moving animatronic objects and dynamic panels, then the surprise effects and engagement improve, but the device complexity and manufacturing difficulty increase
Solution Approach 1:
Animatronic objects are integrated within the movable panels of the elevator car, with some panels containing multiple nested elements (e.g., walls with screens, animatronics, and moving sections). This nesting allows multiple functions to be combined in compact spaces, reducing overall device complexity while maintaining rich interactive effects
Solution Approach 2:
The elevator car structure serves multiple functions simultaneously: it provides the game environment, contains animatronic objects, displays visual effects on integrated screens, and creates surprise effects through its own movement. This multi-functionality reduces the need for separate dedicated components, simplifying the overall system
3Ease of manufacture
If the elevator car moves dynamically with multiple effects, then visitor engagement improves, but the safety risks and control complexity increase
Solution Approach 1:
The control system pre-programs all movement sequences, animatronic activations, and effect timings before the ride operates. Safety protocols are pre-established with emergency stop mechanisms at predetermined locations, ensuring that dynamic movements never compromise visitor safety while maintaining high engagement
Data Source
AI summary
A visitor compartment equipped with a system of screens, an audio system, a lighting system, a controller, a control console, a video monitoring system and a payment system, the compartment is made in the form of an elevator car having sliding doors and connected to a pneumatic cylinder and compressor for moving, a wall or walls, the ceiling has cells with animatronic objects connected to movement mechanisms and moving panels, the car is equipped with a water-spray device, a device for the supply of directed air flows, a photo camera and/or video camera, a safety and emergency stop system of the amusement ride. The elevator car is equipped with a steam generator and/or smoke machine, a forced air ventilation system, a soap bubble generator, a spark generator. The system of screens is equipped with a holographic projector. The photo camera and/or video camera are connected to the Internet for sending the photo and/or video to the visitor by e-mail or for publication in social networks during the amusement ride.


