Eligibility-Based Feature Game System for Dynamic Player Participation

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Solution Overview

Problem

Current gaming systems lack alternatives to maintain or increase player enjoyment, as they often rely on traditional bonus game structures that do not provide sufficient variety or dynamic participation mechanisms for gaming devices.

Innovation Solution

A method and system that determine eligible gaming devices for an additional game through random participation, where some devices are guaranteed entry or have weighted odds, and the additional game can be initiated by a trigger event or based on activity and wager criteria, allowing for varied game structures and enhanced player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional bonus game structures are used, then gaming systems provide basic player enjoyment, but player enjoyment cannot be maintained or increased due to lack of variety and dynamic participation

Engineering Contradiction:
Improvegame structure varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically determines participation in additional games through random selection from eligible gaming devices. The eligibility criteria and participation mechanisms change based on game outcomes, player actions, and system state, providing adaptability without requiring complex reconfiguration of the underlying gaming infrastructure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The additional game controller serves multiple functions: it monitors eligibility across multiple gaming devices, conducts random determinations, manages participation status, and coordinates game initiation. This single controller handles diverse gaming scenarios (single device, multiple devices, competitive modes) through unified logic, increasing versatility without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If all eligible gaming devices are required to participate in additional games, then participation is maximized, but player enjoyment decreases due to lack of random determination and varied outcomes

Engineering Contradiction:
Improvegame participation rateVSAvoidparticipation flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

Instead of requiring all eligible devices to participate, the system selects only some eligible devices through random determination. This partial participation approach maintains high engagement by giving all eligible players a chance while creating more exciting outcomes through selective involvement, rather than forcing universal participation

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system pre-determines eligibility criteria and participation rules before the additional game begins. Eligible gaming devices are identified in advance based on game outcomes and player actions, and random determination is conducted beforehand to establish participation status, allowing flexible participation structures to be in place before gameplay commences

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If random determination is applied to all eligible gaming devices, then participation variety is maximized, but complexity of determining participating devices increases

Engineering Contradiction:
Improveparticipation varietyVSAvoiddetermination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The determination process is segmented into distinct stages: first, eligible gaming devices are identified based on predefined criteria; second, random determination is applied only to the eligible subset; third, participation status is finalized. This segmentation simplifies the overall complexity by breaking down the determination process into manageable, sequential steps rather than attempting to handle all devices uniformly

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11790727B2Multi-player gaming system having an eligibility-based feature game
Publication Date: 2023.10.17 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11790727B2 patent drawing
  • US11790727B2 patent drawing
  • US11790727B2 patent drawing

AI summary

A method of gaming comprising: determining which of a plurality of gaming devices, each operable for independent play of one or more games, are eligible for an additional game; initiating an additional game; and determining in response to initiation of the additional game, which eligible gaming devices will participate in the initiated additional game, the determination including a random determination in respect of at least one of the eligible gaming devices to determine whether the respective eligible gaming device will participate in the additional game.