Eligibility-Based Feature Game System for Dynamic Player Participation
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Solution Overview
Problem
Current gaming systems lack alternatives to maintain or increase player enjoyment, as they often rely on traditional bonus game structures that do not provide sufficient variety or dynamic participation mechanisms for gaming devices.
Innovation Solution
A method and system that determine eligible gaming devices for an additional game through random participation, where some devices are guaranteed entry or have weighted odds, and the additional game can be initiated by a trigger event or based on activity and wager criteria, allowing for varied game structures and enhanced player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional bonus game structures are used, then gaming systems provide basic player enjoyment, but player enjoyment cannot be maintained or increased due to lack of variety and dynamic participation
Solution Approach 1:
The system dynamically determines participation in additional games through random selection from eligible gaming devices. The eligibility criteria and participation mechanisms change based on game outcomes, player actions, and system state, providing adaptability without requiring complex reconfiguration of the underlying gaming infrastructure
Solution Approach 2:
The additional game controller serves multiple functions: it monitors eligibility across multiple gaming devices, conducts random determinations, manages participation status, and coordinates game initiation. This single controller handles diverse gaming scenarios (single device, multiple devices, competitive modes) through unified logic, increasing versatility without proportionally increasing system complexity
2Productivity
If all eligible gaming devices are required to participate in additional games, then participation is maximized, but player enjoyment decreases due to lack of random determination and varied outcomes
Solution Approach 1:
Instead of requiring all eligible devices to participate, the system selects only some eligible devices through random determination. This partial participation approach maintains high engagement by giving all eligible players a chance while creating more exciting outcomes through selective involvement, rather than forcing universal participation
Solution Approach 2:
The system pre-determines eligibility criteria and participation rules before the additional game begins. Eligible gaming devices are identified in advance based on game outcomes and player actions, and random determination is conducted beforehand to establish participation status, allowing flexible participation structures to be in place before gameplay commences
3Adaptability or versatility
If random determination is applied to all eligible gaming devices, then participation variety is maximized, but complexity of determining participating devices increases
Solution Approach 1:
The determination process is segmented into distinct stages: first, eligible gaming devices are identified based on predefined criteria; second, random determination is applied only to the eligible subset; third, participation status is finalized. This segmentation simplifies the overall complexity by breaking down the determination process into manageable, sequential steps rather than attempting to handle all devices uniformly
Data Source
AI summary
A method of gaming comprising: determining which of a plurality of gaming devices, each operable for independent play of one or more games, are eligible for an additional game; initiating an additional game; and determining in response to initiation of the additional game, which eligible gaming devices will participate in the initiated additional game, the determination including a random determination in respect of at least one of the eligible gaming devices to determine whether the respective eligible gaming device will participate in the additional game.


