Elliptical Trainer VR Integration via Whole-Body Motion Tracking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing exercise machines lack integration with smart devices for immersive interaction, primarily focusing on hand and head movements, neglecting the potential of whole-body movements for interaction and data collection during virtual and mixed reality experiences.

Innovation Solution

A virtual and mixed-reality enhanced elliptical exercise trainer system that includes a body joystick with sensors and haptic feedback, allowing users to interact with virtual environments using whole-body movements and receiving feedback, while transmitting data to and receiving instructions from connected smart devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If hand and head movement tracking is used for VR interaction during exercise, then interaction capability is provided, but user engagement and immersion are insufficient due to neglecting whole-body movements

Engineering Contradiction:
Improveinteraction capabilityVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transitions from tracking only hand and head movements (limited dimensions) to tracking whole-body movements including torso, arms, and legs (expanded dimensions). This dimensional expansion allows users to interact with VR environments using natural full-body gestures, significantly improving immersion and engagement while maintaining interaction capability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If smart devices are used separately for media consumption during exercise, then media playback is provided, but integration and immersive interaction are lacking

Engineering Contradiction:
Improvemedia playback capabilityVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the exercise machine, smart device, and VR system into an integrated unified system. The exercise machine's computer system communicates with the smart device to control media playback, while the VR system receives input from body movement sensors. This consolidation allows seamless interaction where exercise movements directly control VR experiences and media playback, enhancing immersion without requiring separate device management.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If traditional exercise machines are used, then exercise function is provided, but immersive virtual and mixed reality experiences are not enabled

Engineering Contradiction:
Improveexercise functionVSAvoidVR system integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms a traditional exercise machine into a multi-functional system that simultaneously provides exercise, VR interaction, and media playback capabilities. By integrating body movement sensors, a computer system with communication interfaces, and VR display equipment, the machine serves multiple purposes: physical exercise through the exercise mechanism, interaction with virtual environments through body tracking, and media consumption through the integrated smart device connection, all within a single unified platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10549153B2Virtual reality and mixed reality enhanced elliptical exercise trainer
Publication Date: 2020.02.04 BLUE GOJI LLC
  • US10549153B2 patent drawing
  • US10549153B2 patent drawing
  • US10549153B2 patent drawing

AI summary

A system for a virtual and mixed-reality enhanced elliptical exercise trainer that allows a user to exercise while interacting with a virtual reality or mixed reality environment using whole body movements and positioning, and receiving haptic feedback associated with the user's interaction with the virtual reality or mixed reality environment, while on an elliptical exercise training machine.