Visualizing EM Particle Emissions in Virtual Environments

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Solution Overview

Problem

Current computing systems lack the ability to effectively visualize and interact with electromagnetic (EM) particle emissions in computer-generated virtual environments, which are crucial for applications like battlefield management and simulation in anti-access/area denial (A2AD) scenarios, where understanding EM spectrum interactions is vital but challenging due to the invisible nature of EM signals.

Innovation Solution

A computer system accesses data representing EM particle emissions from virtualized EM particle emitters, generates a particle visualization that includes interactions with virtual and non-virtual elements, and presents this visualization in a computer-generated virtual environment, allowing users to interact and update the visualization based on their inputs, using a particle-based representation that enhances situational awareness and comprehension of EM emissions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If EM particle emissions are visualized in computer-generated virtual environments, then situational awareness and comprehension of EM emissions are improved, but the complexity of representing invisible EM signals increases

Engineering Contradiction:
Improvevisibility of EM emissionsVSAvoidcomplexity of EM signal representation
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses color-coded particle visualizations to represent different types of electromagnetic emissions and their interactions. Particles are displayed with various colors indicating different EM frequencies, intensities, and interaction states, making invisible EM signals visually distinguishable and comprehensible without requiring complex data processing

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent creates visual copies of invisible EM particle emissions by generating simulated particle trajectories and interaction patterns that mirror actual EM behavior. These visual copies are presented in virtual environments as representative models of the underlying EM phenomena, allowing users to interact with simplified representations rather than raw EM data

Inventive Principle:
Principle #26Copying

2Loss of information

If particle visualization includes interactions with virtual and non-virtual elements, then comprehension of EM interactions is improved, but the computational requirements increase

Engineering Contradiction:
Improvecomprehension of EM interactionsVSAvoidcomputational energy
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent segments EM interaction visualization into discrete particle events and interaction types. By dividing the continuous EM field into individual particle trajectories and interaction points, the system can process and visualize EM interactions incrementally rather than computing all interactions simultaneously, reducing peak computational energy requirements

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements partial visualization by displaying only the most significant EM interactions and particle trajectories within the user's field of view. Rather than computing and rendering all possible EM interactions in the environment, the system selectively visualizes relevant interactions based on user perspective and interaction importance, reducing overall computational load

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If multiple users can view and interact with the virtual environment from different perspectives, then collaboration and decision-making are improved, but the system complexity increases

Engineering Contradiction:
Improvemulti-user interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal virtual environment platform that supports multiple user perspectives and interaction modes through a single unified system. The same virtual environment infrastructure serves diverse user needs by allowing different users to view EM particle emissions from their respective perspectives and interact with the same EM phenomena, eliminating the need for separate systems for each user type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10140772B2Visualizing electromagnetic particle emissions in computer-generated virtual environments
Publication Date: 2018.11.27 L3 TECHNOLOGIES INC
  • US10140772B2 patent drawing
  • US10140772B2 patent drawing
  • US10140772B2 patent drawing

AI summary

Embodiments are directed to visualizing electromagnetic (EM) particle emissions in a computer-generated virtual environment. In one scenario, a computer system accesses portions of data representing EM particle emissions emitted by a virtualized EM particle emitter. The computer system generates a particle visualization that includes at least a portion of the EM particle emissions being emitted from the virtualized EM particle emitter within the virtual environment. The particle visualization includes an indication of the EM particle emissions' interactions with other virtual or non-virtual elements in the virtual environment. The computer system then presents the generated particle visualization in the computer-generated virtual environment. In some cases, the computer system further receives user input intended to interact with virtual elements within the virtual environment. In response, the computer system updates the generated particle visualization based on the user's interaction with the virtual element.