Embedded Media Layer Separation for 3D Rendering Quality

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Solution Overview

Problem

Existing techniques for rendering multi-layer content in a 3D environment suffer from resolution loss, warping, and other defects due to treating high-resolution content as a single texture, which complicates shader rendering and requires depth information to distinguish visible layers.

Innovation Solution

Separate high-resolution and low-resolution content layers for fragment shader rendering, removing background content from low-resolution layers to simplify shader processing and ensure high-resolution content visibility, and use different sampling techniques to avoid intermediate resampling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If multi-layer content is rendered as a single texture, then rendering complexity is reduced, but resolution loss and warping occur in high-resolution content

Engineering Contradiction:
Improverendering complexityVSAvoidcontent resolution quality
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent segments multi-layer content into distinct layers based on resolution characteristics. High-resolution content layers are separated from low-resolution content layers, allowing each layer to be rendered with appropriate sampling techniques. This segmentation prevents resolution loss and warping in high-resolution content while maintaining manageable rendering complexity through layer-specific processing.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If depth information is used to distinguish visible layers, then content visibility accuracy is improved, but shader rendering complexity increases

Engineering Contradiction:
Improvecontent visibility accuracyVSAvoidshader rendering complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-processing multi-layer content to identify and separate high-resolution and low-resolution layers before rendering. This pre-separation allows the rendering system to apply appropriate sampling techniques to each layer without requiring complex real-time depth analysis during shader execution, thus maintaining visibility accuracy while reducing shader complexity.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If high-resolution and low-resolution content are rendered together, then complete scene rendering is achieved, but warping and resolution loss occur

Engineering Contradiction:
Improvescene rendering completenessVSAvoidcontent quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent applies local quality by assigning different rendering qualities and sampling techniques to different content layers based on their resolution characteristics. High-resolution content layers receive higher-quality rendering with appropriate sampling to prevent warping, while low-resolution content layers use standard rendering. This localized quality approach ensures complete scene rendering while maintaining high content quality where needed.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250378631A1Escaped rendering of embedded media
Publication Date: 2025.12.11 APPLE INC
  • US20250378631A1 patent drawing
  • US20250378631A1 patent drawing
  • US20250378631A1 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods that separate multi-layer/multi-resolution content for rendering. For example, a process may obtain obtaining multi-layer content comprising a first layer of content and one or more second layers of content having a resolution differing from a resolution of the first layer of content. The process may further separate the first layer of content of the multi-layer content thereby providing a remaining portion of the multi-layer content for rendering. The process may further render a view of a 3D environment including a depiction of the multi-layer content at a 3D position within the 3D environment. The depiction of the multi-layer content may be rendered by blending the separated first layer of content and the texture of the remaining portion of the multi-layer content.