Embedded Microprocessor Gaming System Offline Security
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Casino and lottery operations face challenges in attracting new consumers due to static gaming offerings and the need for internet-connected devices, which limits flexibility and security in gaming systems.
Innovation Solution
A distributed gaming system utilizing tamper-resistant secure microprocessors embedded in consumer devices for offline gaming, enabling secure, flexible, and customizable gaming experiences without internet connectivity, with features like secure communication, purse management, and reporting.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If online server-based gaming systems are used, then security and gaming control are improved, but device complexity and internet connectivity requirements increase
Solution Approach 1:
The patent extracts the gaming logic and security functions from centralized online servers and embeds them in distributed microprocessor devices. Each microprocessor contains local gaming routines, random number generators, and security credentials, eliminating the need for constant server connectivity while maintaining security through distributed trust.
Solution Approach 2:
The system segments gaming functionality into independent microprocessor units that can operate autonomously. Each microprocessor is a self-contained gaming device with its own security module, allowing the system to scale and distribute security responsibilities across multiple independent units rather than relying on a centralized server architecture.
2Reliability
If internet connectivity is required for gaming, then centralized control and security monitoring are improved, but ease of operation and consumer accessibility worsen
Solution Approach 1:
The microprocessor devices are self-sufficient gaming units that perform all gaming operations locally without requiring external server communication. Each device independently executes gaming routines, generates random numbers, and manages its own state, enabling offline gameplay while maintaining security through embedded cryptographic credentials and tamper-resistant hardware.
Solution Approach 2:
Security credentials, gaming routines, and operational parameters are pre-loaded into the microprocessor devices during manufacturing or initial provisioning. This preliminary configuration enables the devices to operate autonomously offline while maintaining security, with periodic online connectivity only needed for recharging credits or updating game content.
3Device complexity
If static gaming offerings are provided, then system simplicity is maintained, but adaptability and consumer appeal decrease
Solution Approach 1:
The microprocessor devices dynamically load and execute different gaming routines from locally stored memory. The system can switch between multiple game types, adjust game parameters, and provide personalized gaming experiences by loading appropriate software modules into the microprocessor, transforming static hardware into dynamically adaptable gaming platforms.
Solution Approach 2:
The microprocessor platform is designed as a universal gaming device capable of running multiple different game types and configurations. A single microprocessor unit can be programmed to execute various gaming routines, making the system multi-functional and adaptable to different consumer preferences without requiring separate dedicated hardware for each game type.
Data Source
AI summary
A plurality of virtual instant tickets are loaded onto a memory of a microprocessor that is physically provided to the consumer. The consumer is physically given a small object, such as a bank card or hotel room key card that has the microprocessor embedded therein. The memory of the microprocessor includes a validation number of each virtual instant ticket, and the winning or losing outcome of each virtual instant ticket and the value of any winning outcome. A purchase is made to unlock a portion of the virtual instant tickets, thereby allowing that portion of tickets to be played. The consumer uses a computing device that interacts with the microprocessor to play the tickets and informs the consumer of the outcome. Additional virtual instant tickets may be unlocked with subsequent purchases. The memory of the microprocessor is updated to indicate the one or more virtual instant tickets that were successfully played.


