Embodied-Cognition Taxonomy for Targeted Learning Activities

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Solution Overview

Problem

Existing educational systems fail to leverage traditional arts and sports for targeted mental health and well-being outcomes due to the lack of a scientific method for taxonomical grouping and feature extraction, despite their potential benefits in holistic development and emotional expression.

Innovation Solution

Applying the science of Embodied Cognition, specifically Enactivism, to taxonomically group traditional arts and sports, and extract features for achieving specific learning outcomes such as inner consciousness and interconnectedness, by mapping them into a two-dimensional approach that targets body, mind, heart, and soul.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional arts and sports are integrated into educational curriculums, then mental well-being and creative thinking skills are enhanced, but the lack of taxonomical grouping and feature extraction methods limits targeted learning outcomes

Engineering Contradiction:
Improvetargeted learning outcomesVSAvoidscientific method for grouping and extraction
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments traditional arts and sports into distinct taxonomic categories based on embodied cognition principles. It divides the broad domain of traditional practices into specific groups (e.g., martial arts, dance, music, theater) and further segments them by target features (body, mind, heart, spirit), enabling systematic selection for targeted learning outcomes without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimensional framework for organizing traditional arts and sports by mapping them onto embodied cognition dimensions (body, mind, heart, spirit). This dimensional approach transforms the traditional single-axis classification into a multi-dimensional taxonomy, allowing educators to select practices that target specific aspects of student development while maintaining systematic organization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If science and technology advance at breakneck speed, then educational content becomes more technologically focused, but mental health crisis among young adolescents worsens

Engineering Contradiction:
Improveeducational advancementVSAvoidmental health crisis
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent merges modern embodied cognition science with traditional arts and sports practices to create an integrated educational approach. It combines the rigor of scientific methodology with the therapeutic benefits of traditional practices, allowing schools to maintain academic productivity while simultaneously addressing mental health needs through evidence-based traditional activities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent uses embodied cognition principles as an intermediary framework that bridges modern science education and traditional arts/sports. This intermediary taxonomy allows traditional practices to be systematically integrated into modern curriculums, enabling them to function as mediators between technological advancement and mental well-being by providing structured, science-backed pathways for emotional and creative expression.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260030705A1Taxonomically grouping traditional arts and sports by applying embodied-cognition
Publication Date: 2026.01.29 NAMASIVAYAM SATHEESHKUMAR
  • US20260030705A1 patent drawing
  • US20260030705A1 patent drawing
  • US20260030705A1 patent drawing

AI summary

Approaches for a learning management system and a method for implementing targeted learning, is described. In an example, a learning outcome may be selected. In one example, the learning outcome may correspond to obtaining a learning objective. Further, one or more learning activities may be identified corresponding to achieving the learning outcome. In one example, the learning activities are categorized to obtain a target feature, with extracted feature(s) from traditional and traditional sports by applying the science of embodied cognition. Further, each of the plurality of learning activities may be correlated with each of the target features based on a pre-defined criterion based on the learning activity, which leads to achieving the learning objective.