Game of Chance and Strategy for Emergency Preparedness

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Solution Overview

Problem

Current disaster preparedness methods, including games, fail to effectively engage individuals and groups in practical planning and critical thinking, leading to a lack of preparedness among the American public, despite awareness of the importance of having a disaster plan.

Innovation Solution

A game of chance and strategy that combines individual and group play, where players accumulate resources and complete activities, simplifying disaster preparedness concepts and promoting rational decision-making through systematic gameplay, including a game surface, scorecard, dice, and detailed instructions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional disaster preparedness methods (web sites, infomercials, pamphlets) are used to provide information, then awareness of disaster preparedness is improved, but engagement in practical planning and critical thinking remains insufficient

Engineering Contradiction:
Improveawareness of disaster preparednessVSAvoidengagement in practical planning
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent introduces a game as an intermediary medium between disaster preparedness information and practical application. The game serves as a mediator that transforms passive information consumption into active strategic planning, allowing players to engage with preparedness concepts through interactive decision-making scenarios rather than merely consuming information through traditional channels.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical information delivery systems (web sites, infomercials, pamphlets) with a game-based interactive system. This substitution transforms the linear, passive information consumption model into a dynamic, interactive model where players actively make decisions, manage resources, and strategize, thereby significantly improving engagement while maintaining information delivery.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If a game is designed to be both educational and entertaining, then motivation to prepare is improved, but game complexity increases

Engineering Contradiction:
Improvemotivation to prepareVSAvoidgame complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the game into distinct functional modules: resource accumulation phases, strategic decision-making phases, and emergency response phases. Each segment serves a specific educational purpose while maintaining entertainment value. This segmentation allows the game to cover comprehensive preparedness topics without overwhelming complexity, as each module can be independently designed and balanced.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent designs the game to serve multiple functions simultaneously: it educates players about disaster preparedness, provides entertainment through gameplay, fosters critical thinking skills, and encourages strategic planning. By making the game multi-functional, the patent maximizes motivation and engagement while distributing complexity across multiple purposeful features rather than concentrating it in a single complex mechanism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If players must accumulate resources and complete activities to win, then preparedness planning is improved, but game duration increases

Engineering Contradiction:
Improvepreparedness planningVSAvoidgame duration
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements continuous useful action by allowing players to accumulate resources and complete activities throughout the entire game duration. Rather than having discrete, isolated tasks, the game features ongoing resource gathering, strategic planning, and emergency preparation activities that unfold continuously. This continuity ensures that preparedness planning is reinforced throughout play without requiring excessive time, as players are consistently engaged in meaningful actions that build toward the final emergency response scenario.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8137104B1Game of chance and strategy pertaining to emergency preparedness
Publication Date: 2012.03.20 MCGILL MARY CHRISTINA
  • US8137104B1 patent drawing
  • US8137104B1 patent drawing

AI summary

The present invention, game of chance and strategy pertaining to emergency preparedness, is a social game, based on the timely topic of disaster preparedness, providing simplification of a complex topic plus improvement and entertainment value for groups and individuals. There are two fields of play on the game surface—the outer tracks where collection of resources occurs and the inner circle—the opportunities that all participants simultaneously complete. The player or team that maximizes resources and opportunities wins. Through play conversations emerge, strategies shared, and observation occurs, opportunities to improve and practice skills applicable to emergency preparation.