Emoji Customization Interface for Low-Input User Interaction
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Solution Overview
Problem
Existing electronic devices lack efficient methods for customizing graphical objects such as emojis, leading to increased cognitive burden on users and redundant user inputs, which wastes processor and battery power.
Innovation Solution
Implementing a customization user interface that allows users to customize and insert graphical objects like emojis with multiple customizable components, utilizing touch-sensitive displays and sensors to detect contact intensity and gestures, reducing redundant inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users customize graphical objects with multiple components, then user experience and interaction efficiency are improved, but device complexity and processing requirements increase
Solution Approach 1:
The customization interface is segmented into multiple independent components (e.g., emoji body, accessories, backgrounds, animations) that can be selected and configured separately. This allows users to customize graphical objects step-by-step without being overwhelmed by the entire customization process at once, improving ease of operation while managing device complexity through modular design.
Solution Approach 2:
The system pre-generates and stores multiple customized graphical object variations based on user selections before the user actually needs to insert them. This preliminary customization action reduces real-time processing requirements and allows users to efficiently select from pre-prepared options, improving interaction efficiency without proportionally increasing device complexity.
2Adaptability or versatility
If users insert customized graphical objects frequently, then communication expression capability is improved, but processor and battery power are consumed
Solution Approach 1:
Customized graphical objects are generated and cached in advance based on user customization choices, storing them in memory for quick retrieval. This eliminates the need to re-process customization data each time a graphical object is inserted, significantly reducing processor power consumption and battery usage during frequent communication activities while maintaining high adaptability.
Solution Approach 2:
Once a customized graphical object is created, the system creates and stores copies of it for reuse across multiple communication instances. This copying approach allows frequent insertion of the same customized object without re-processing, reducing energy consumption while maintaining versatile communication expression capability.
Data Source
AI summary
In some embodiments, an electronic device displays a virtual keyboard, wherein the virtual keyboard includes a plurality of selectable representations of a plurality of graphical objects. In some embodiments, the electronic device receives a user input selecting a first selectable representation of a first graphical object, wherein the first graphical object is associated with a first customizable visual element and a second customizable visual element. In some embodiments, in response to receiving the user input and in accordance with a determination that one or more first criteria are satisfied, the electronic device displays, via the display device, a customization user interface, including a first section for customizing the first customizable visual element, a second section for customizing the second customizable visual element, and a third section for displaying a first respective representation of the first graphical object that indicates a current state of customization of the first graphical object.


