Emotion-Adaptive Playlist Sequencing With Wearable Feedback

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Solution Overview

Problem

Current devices for influencing a user's emotional state through audio playback do not consider real-time changes in the user's emotional state, leading to ineffective mood manipulation, as they fail to dynamically adjust the playlist based on the user's current emotional state during playback.

Innovation Solution

A system that generates a playlist based on a user's current and desired emotional states, using signals from wearable sensors to select media content that gradually transitions the user's mood, with continuous monitoring and potential updates during playback to ensure the desired emotional state is achieved.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a fixed playlist is used for mood manipulation, then the system is simple to operate, but the effectiveness is reduced because it cannot adapt to real-time emotional state changes

Engineering Contradiction:
Improveeffectiveness of mood manipulationVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The playlist is transformed from a static, pre-defined sequence to a dynamic structure that automatically adjusts based on real-time emotional state monitoring. The system continuously receives emotional state signals from wearable sensors and reorders media content items during playback to optimize mood transition effectiveness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a closed-loop feedback mechanism where emotional state signals are continuously monitored during playback, and this feedback is used to dynamically adjust the playlist ordering. The emotional state data feeds back into the playlist generation algorithm to real-time optimize the mood manipulation process.

Inventive Principle:
Principle #23Feedback

2Reliability

If the playlist is dynamically adjusted in real-time, then the effectiveness of mood manipulation is improved, but the computational complexity and processing time increase

Engineering Contradiction:
Improveeffectiveness of mood manipulationVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system pre-calculates and stores multiple possible playlist configurations and transition paths before playback begins. During real-time operation, it selects from these pre-prepared options based on current emotional state, avoiding the need for complex real-time optimization calculations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The emotional state space is divided into discrete regions or zones, and pre-computed playlist transitions are prepared for each region. This segmentation allows the system to quickly match current emotional state to appropriate pre-prepared transitions without performing complex real-time calculations.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If emotional state monitoring is continuous, then the playlist can be accurately adjusted, but the energy consumption and system complexity increase

Engineering Contradiction:
Improveemotional state detection accuracyVSAvoidenergy consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

Instead of truly continuous monitoring, the system uses periodic sampling of emotional state signals at strategically chosen moments during playback. This periodic measurement approach maintains adequate precision for effective playlist adjustment while significantly reducing energy consumption compared to continuous monitoring.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240211203A1Playlist generation based on a desired mental state
Publication Date: 2024.06.27 SONOS INC
  • US20240211203A1 patent drawing
  • US20240211203A1 patent drawing
  • US20240211203A1 patent drawing

AI summary

In some embodiments, a method comprises receiving a first signal indicative of a current emotional state of a user, receiving a second signal corresponding to a desired emotional state of the user, and based on the first and second signals, generating a playlist of media content including a first item and an nth item. The first signal can be received from a wearable sensor. Generating the playlist can comprise selecting items of media content, and arranging the media content in a sequential order such that the playlist transitions from the first item toward the nth item. The method can further comprise playing back, via a playback device, at least the first item of the media content, and while playing back the first item, receiving a third signal indicative of an updated emotional state of the user.