Emotion-Adaptive Virtual Image Generation System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing VR/AR systems struggle to tailor user experiences effectively, as they do not account for individual users' emotional states or subconscious motivations, leading to suboptimal engagement and satisfaction.

Innovation Solution

A method that uses biometric data to determine a user's emotional state and adjusts the VR/AR experience accordingly, by presenting stimuli, sensing biometric parameters, generating data, and performing actions discernible to the user to facilitate specific objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR/AR systems use generic user experiences without personalization, then device complexity is reduced, but user engagement and satisfaction deteriorate

Engineering Contradiction:
Improveuser experience personalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically captures biometric data, determines emotional states, and adjusts virtual content without requiring manual user input or complex configuration. The system serves itself by using its own sensors and processing capabilities to personalize the experience in real-time, eliminating the need for complex setup procedures while maintaining high adaptability

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user biometric parameters (heart rate, skin conductance, facial expressions) and uses this feedback to dynamically adjust the virtual environment. This closed-loop feedback mechanism enables automatic personalization without requiring complex pre-programming, as the system adapts based on real-time user responses

Inventive Principle:
Principle #23Feedback

2Reliability

If VR/AR systems incorporate biometric sensing and emotional state detection, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser experience qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses a single integrated platform that performs multiple functions: capturing biometric data from various sensors, processing the data to determine emotional states, and adjusting virtual content accordingly. This multi-functional approach consolidates what would otherwise require separate complex subsystems into one unified system, improving reliability while managing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediate layer of emotional state determination that translates raw biometric data into meaningful emotional states, which then guide content adjustment. This intermediary processing layer simplifies the overall system architecture by creating a clear separation between data collection, analysis, and application, making the system more reliable and easier to manage

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If VR/AR systems dynamically adjust content based on emotional states, then user immersion is enhanced, but processing requirements and energy consumption increase

Engineering Contradiction:
Improveuser immersionVSAvoidenergy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system periodically samples biometric data and adjusts virtual content at strategically determined moments rather than continuously. This periodic approach maintains user immersion by responding to emotional state changes while significantly reducing processing requirements and energy consumption compared to continuous real-time adjustment

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system adjusts only the necessary aspects of the virtual environment based on detected emotional states, rather than completely reconfiguring the entire virtual world. This partial adjustment approach maintains immersion by responding to user needs while minimizing the processing power and energy required for content modification

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250044861A1Technique for controlling virtual image generation system using emotional states of user
Publication Date: 2025.02.06 MAGIC LEAP INC
  • US20250044861A1 patent drawing
  • US20250044861A1 patent drawing
  • US20250044861A1 patent drawing

AI summary

A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).