Emotion-Based User Experience Generation Using Biometric Data
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Solution Overview
Problem
Current communication systems lack the ability to effectively generate user experiences that evoke emotional responses based on stored user information, including biometric data, which is crucial for applications such as memory archiving, caretaking, and training purposes.
Innovation Solution
A method and system that correlate user information from various devices, including smartphones and external sources like security cameras, to generate a classification, store it in a hierarchical database, and create a user experience by selecting enhanced audio and image content to match the emotional state of the user, thereby providing an emotive response.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If user information is stored without emotional state classification, then storage simplicity is maintained, but the ability to generate emotionally resonant user experiences is lost
Solution Approach 1:
The system performs preliminary classification of user information by emotional state at the time of data capture. Biometric data is analyzed and stored with associated emotional classifications (e.g., happy, sad, angry, calm) before the user experience is generated. This preliminary organization enables efficient retrieval and assembly of emotionally coherent content later without adding complexity to the generation process.
Solution Approach 2:
An intermediary processing layer is introduced between data storage and user experience generation. This layer includes servers that correlate biometric data with emotional states and create structured classifications. The intermediary handles the complex analysis and organization tasks, separating them from both the storage mechanism and the final presentation system, thereby managing overall system complexity.
2Measurement precision
If biometric data is collected and analyzed, then emotional state determination accuracy is improved, but user privacy concerns and data security requirements increase
Solution Approach 1:
The system extracts only the essential emotional state information from biometric data rather than storing or processing raw biometric information. Biometric sensors capture physiological signals, which are then analyzed to determine emotional states. Only the derived emotional classifications (not the raw biometric data) are stored and used for generating user experiences, thereby minimizing privacy risks while maintaining measurement precision.
3Adaptability or versatility
If enhanced audio and image content is selected to match emotional state, then user experience immersion is improved, but processing time and computational resources increase
Solution Approach 1:
The system pre-categorizes audio and image content by emotional state associations during content ingestion. Content libraries are organized with metadata indicating which materials are suitable for which emotional contexts (e.g., upbeat music for happy states, calm nature sounds for relaxed states). This preliminary organization allows for rapid content selection and assembly during user experience generation without requiring complex real-time analysis.
Data Source
AI summary
Aspects of the subject disclosure may include, for example, embodiments of methods, systems, and devices for receiving user information and biometric data from groups of communication devices. Additional embodiments can include correlating and storing the user information and the biometric data in a hierarchical database according to a classification. Further embodiments can include accessing the user information and the biometric data, determining an emotional state of a user in response to processing the user information and biometric data resulting in a determined emotional state, and selecting enhanced audio content and enhanced image content according to the determined emotional state. Also, embodiments can include generating the user experience for a viewer. The user experience includes a portion of the user information, the enhanced audio content, and enhanced image content to attempt provide an emotive response from the viewer similar to the determined emotional state. Other embodiments are disclosed.


