Emotion Data Representation via Multi-Modal Sensor Fusion

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Solution Overview

Problem

Current computing technologies are inadequate in representing and recreating nuanced emotional experiences, as they primarily focus on facial expressions and external inputs, failing to capture the full spectrum of human emotional states and sensations, which limits their ability to model complex emotional events and interactions in virtual environments.

Innovation Solution

The development of methods and systems for editing, storing, converting, encoding, and generating representations of subjective experiences, including physiological responses and emotional states, using a non-transitory computer readable medium and machine, allowing for the creation of immersive first-person emotion models that can simulate and manage complex emotional scenarios and transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If current techniques use facial expressions and external input devices to represent emotion data, then data entry is simplified, but the representation is limited to rudimentary emotional symbolism and cannot capture nuanced emotional experiences

Engineering Contradiction:
Improveease of data entryVSAvoidloss of nuanced emotional information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments emotional experience into multiple dimensions including physiological responses (heart rate, skin conductance, muscle tension), sensory inputs (visual, auditory, tactile), cognitive interpretations, and contextual factors. Each dimension is captured separately through different sensors and processing modules, then integrated to create a comprehensive emotional state representation that preserves nuanced information while maintaining ease of data entry through automated multi-channel collection.

Inventive Principle:
Principle #1Segmentation

2Ease of manufacture

If existing techniques rely on visual and electronic external input devices, then data collection is straightforward, but the system cannot capture internal physiological responses and subjective emotional sensations

Engineering Contradiction:
Improveease of data collectionVSAvoidability to capture diverse emotional states
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent merges multiple data collection modalities including wearable physiological sensors (ECG, EEG, GSR, accelerometers), environmental sensors (microphones, cameras, temperature sensors), and user interface inputs into a unified emotion detection system. This combination enables simultaneous capture of internal physiological responses and external contextual information, greatly expanding the system's adaptability to capture diverse emotional states while maintaining straightforward data collection through integrated hardware-software architecture.

Inventive Principle:
Principle #5Merging (Combining)

3Extent of automation

If software applications use rule-based decision making, then problem solving is systematic, but the system cannot adequately model complex emotional events or recreate human state experiences

Engineering Contradiction:
Improvesystematic problem solvingVSAvoidaccuracy of emotional state modeling
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The patent implements feedback loops where detected emotional states and physiological responses continuously inform and adjust the rule-based decision-making system. The system monitors emotional state changes over time, uses this feedback to refine emotional event models, and adapts its problem-solving strategies based on detected emotional contexts. This feedback mechanism enables the system to progressively improve its accuracy in modeling complex emotional events while maintaining systematic automation through iterative learning and model refinement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240104404A1Methods, systems, non-transitory computer readable medium, and machine for maintaining emotion data in a computing environment
Publication Date: 2024.03.28 STARRETT JR WILLIAM HENRY
  • US20240104404A1 patent drawing
  • US20240104404A1 patent drawing
  • US20240104404A1 patent drawing

AI summary

This document discloses methods, systems, computer readable medium, and a machine for describing, mapping, modeling, generating, recreating, maintaining, archiving, and incorporating emotion or the immersive first-person experiences of self-awareness as data in a computing environment. In a preferable embodiment of the present invention, the method includes analyzing a body, obtaining information regarding at least some of the one or more relationships corresponding to location, topological, directional, distance, or temporal references, and generating a representation of the experience. In a preferable embodiment of the present invention, one or more methods also include the representation of immersive first-person experiences of emotion with other systems and data, the step of using comprising at least one of editing, generating, storing, converting, encoding, transmitting, displaying, editing, and incorporating data from input, output, outcome, result, or derivative values with applications, systems, or instance relevant computing environments.