Emotion Engine System Using Segmented Control for Cost Reduction

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Solution Overview

Problem

The development of emotion technology in robotics is hindered by the high cost of creating emotion engines that integrate complex artificial intelligence and require high-level algorithms, making it difficult to produce robots with lifelike interactions at a market-friendly price.

Innovation Solution

An emotion engine system for electronic devices, including a behavior control unit with an emotion simulation unit, sensing unit, time unit, and behavior data bank, which determines behavior modes based on timing signals, trigger sensing signals, and initial signals to provide lifelike interactions, reducing fabrication costs and enhancing market competitiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional techniques are used to build emotion engines with high-level artificial intelligence algorithms, then the robot can exhibit lifelike interactions and personalities, but the fabricating cost increases significantly

Engineering Contradiction:
Improveemotional interaction capabilityVSAvoidfabricating cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The emotion engine is divided into multiple independent modules: emotion simulation unit, behavior control unit, sensing unit, time unit, and behavior data bank. Each module performs a specific function and can be developed, tested, and manufactured separately, reducing overall system complexity and fabrication cost while maintaining emotional interaction capabilities

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a behavior data bank as an intermediary component that stores pre-defined behavior data corresponding to different emotion points. This mediator allows the system to select appropriate behaviors without requiring complex real-time AI processing, thereby reducing computational requirements and manufacturing costs while preserving emotional expression capabilities

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If complex artificial intelligence algorithms are integrated into the control unit, then the robot can process information and express emotions, but the device complexity increases

Engineering Contradiction:
Improveinformation processing capabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control system is segmented into specialized units: emotion simulation unit for emotional processing, behavior control unit for action selection, sensing unit for input detection, and time unit for temporal management. This segmentation distributes complexity across multiple simple, focused components rather than concentrating it in a single complex AI controller

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses pre-defined behavior data stored in the behavior data bank that corresponds to different emotion points. Instead of generating complex AI algorithms in real-time, the system copies and executes pre-programmed behavior patterns that have been optimized for specific emotional states, reducing real-time computational complexity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8306929B2Emotion engine, emotion engine system and electronic device control method
Publication Date: 2012.11.06 PHISON ELECTRONICS
  • US8306929B2 patent drawing
  • US8306929B2 patent drawing
  • US8306929B2 patent drawing

AI summary

An emotion engine and an emotion engine system adapted to an electronic device are provided. The emotion engine system includes a behavior control unit, a sensing unit, a time unit, and a behavior data bank. The behavior control unit provides a first behavior mode and a second behavior mode. When the sensing unit is enabled, it generates a trigger sensing signal or an initial sensing signal for the behavior control unit. The time unit generates a timing signal for the behavior control unit. The behavior data bank stores a plurality of behavior data, wherein the first and the second behavior modes are respectively corresponding to at least one of the behavior data. The behavior control unit determines the behavior data corresponding to the second behavior mode according to the timing signal, the trigger sensing signal and the first behavior mode. Additionally, an electronic device control method is also provided.