Emotion Engine System Using Segmented Control for Cost Reduction
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Solution Overview
Problem
The development of emotion technology in robotics is hindered by the high cost of creating emotion engines that integrate complex artificial intelligence and require high-level algorithms, making it difficult to produce robots with lifelike interactions at a market-friendly price.
Innovation Solution
An emotion engine system for electronic devices, including a behavior control unit with an emotion simulation unit, sensing unit, time unit, and behavior data bank, which determines behavior modes based on timing signals, trigger sensing signals, and initial signals to provide lifelike interactions, reducing fabrication costs and enhancing market competitiveness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional techniques are used to build emotion engines with high-level artificial intelligence algorithms, then the robot can exhibit lifelike interactions and personalities, but the fabricating cost increases significantly
Solution Approach 1:
The emotion engine is divided into multiple independent modules: emotion simulation unit, behavior control unit, sensing unit, time unit, and behavior data bank. Each module performs a specific function and can be developed, tested, and manufactured separately, reducing overall system complexity and fabrication cost while maintaining emotional interaction capabilities
Solution Approach 2:
The patent introduces a behavior data bank as an intermediary component that stores pre-defined behavior data corresponding to different emotion points. This mediator allows the system to select appropriate behaviors without requiring complex real-time AI processing, thereby reducing computational requirements and manufacturing costs while preserving emotional expression capabilities
2Adaptability or versatility
If complex artificial intelligence algorithms are integrated into the control unit, then the robot can process information and express emotions, but the device complexity increases
Solution Approach 1:
The control system is segmented into specialized units: emotion simulation unit for emotional processing, behavior control unit for action selection, sensing unit for input detection, and time unit for temporal management. This segmentation distributes complexity across multiple simple, focused components rather than concentrating it in a single complex AI controller
Solution Approach 2:
The system uses pre-defined behavior data stored in the behavior data bank that corresponds to different emotion points. Instead of generating complex AI algorithms in real-time, the system copies and executes pre-programmed behavior patterns that have been optimized for specific emotional states, reducing real-time computational complexity
Data Source
AI summary
An emotion engine and an emotion engine system adapted to an electronic device are provided. The emotion engine system includes a behavior control unit, a sensing unit, a time unit, and a behavior data bank. The behavior control unit provides a first behavior mode and a second behavior mode. When the sensing unit is enabled, it generates a trigger sensing signal or an initial sensing signal for the behavior control unit. The time unit generates a timing signal for the behavior control unit. The behavior data bank stores a plurality of behavior data, wherein the first and the second behavior modes are respectively corresponding to at least one of the behavior data. The behavior control unit determines the behavior data corresponding to the second behavior mode according to the timing signal, the trigger sensing signal and the first behavior mode. Additionally, an electronic device control method is also provided.


