Emotion Model Tracking System for Digital Relationship Analysis

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Solution Overview

Problem

Current technologies fail to fully model and manage the complexity of gratitude and other emotions, lacking a comprehensive digital framework to track, categorize, and analyze emotional relationships effectively.

Innovation Solution

A computer-implemented emotion model tracking system that includes a database and server to digitally represent and manage emotional relationships, specifically gratitude, through emotion objects with identifiers and metrics, enabling the creation, storage, and analysis of emotional interactions across various entities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a comprehensive digital framework is created to model and manage emotional relationships, then the ability to track, categorize, and analyze emotions is improved, but the system complexity and implementation difficulty increase

Engineering Contradiction:
Improveemotion modeling accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The emotion model is segmented into discrete emotion objects, each representing a specific emotional state with defined attributes (emotion type, intensity, duration, target entity). This segmentation allows the complex emotional landscape to be broken down into manageable, trackable units that can be processed individually while maintaining overall system coherence.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The emotion tracking system is designed as a universal platform capable of modeling multiple types of emotions (gratitude, joy, sadness, anger, etc.) through a common framework. The same technical infrastructure handles diverse emotional states by varying the emotion object attributes, eliminating the need for separate systems for each emotion type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If detailed emotion objects with multiple attributes are used to represent emotional relationships, then the representation richness is improved, but the data processing and storage requirements increase

Engineering Contradiction:
Improveemotion detail retentionVSAvoiddata volume
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

Each emotion object contains only the specific attributes relevant to that emotional state (emotion type, intensity, duration, target entity), rather than storing all possible emotion-related data for every record. This local quality approach ensures detailed representation where needed while minimizing overall data volume by storing only necessary attributes for each emotion instance.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If a standardized emotion ontology is implemented to categorize emotions systematically, then the ease of analysis and comparison is improved, but the difficulty of capturing nuanced emotional expressions increases

Engineering Contradiction:
Improveemotion analysis easeVSAvoidemotion nuance detection
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The emotion ontology is implemented dynamically, allowing the system to adapt to nuanced emotional expressions by creating new emotion object instances with varying attribute values rather than forcing pre-defined categories. The standardized framework provides structure for analysis while remaining flexible enough to capture emotional nuances through attribute variation (intensity levels, duration, specific targets).

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250013607A1Systems and methods concerning tracking models for digital interactions
Publication Date: 2025.01.09 THE GRAT NETWORK PBC
  • US20250013607A1 patent drawing
  • US20250013607A1 patent drawing
  • US20250013607A1 patent drawing

AI summary

An emotion tracking computer system is presented. An emotion tracking server obtains digital content representing an assertion of the existence of an emotional relationship among multiple entities; e.g., an assertion of gratitude. The server creates one or more instances of emotion objects that model the assertion of the emotional relationship, where such objects are stored in an emotion database. The emotion objects form data primitives that provide opportunities for analyzing contexts of relationships. Gratitude tracking is discussed with some specificity.