Emotion Tracking Interface with Gesture-Based Viscosity Feedback

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Solution Overview

Problem

Current methods for tracking and responding to mental health changes lack effective and user-friendly solutions for seamlessly capturing emotional states and prompting support when needed.

Innovation Solution

A method involving a graphical user interface that allows users to input emotion values through gestures, updating a virtual object's color and viscosity, and automatically prompting external entities for support when predefined trigger values are reached, enabling tracking and response to mental health changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional mental health tracking methods are used, then comprehensive emotional data can be collected, but user burden and complexity increase

Engineering Contradiction:
Improveemotional data collection accuracyVSAvoiduser input burden
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system automatically collects emotional data through passive monitoring of user interactions with the device, eliminating the need for active user input. The graphical object updates based on inferred emotional states from usage patterns, allowing the system to serve itself by automatically tracking mental health metrics without burdening the user.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual self-reporting mechanisms with automated computational methods. Instead of requiring users to actively input emotional data, the system uses algorithms to infer emotional states from digital footprints and interaction patterns, substituting mechanical user actions with automated electronic monitoring.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of time

If frequent monitoring is implemented, then timely intervention is possible, but user privacy and data security concerns increase

Engineering Contradiction:
Improveresponse time to mental health changesVSAvoidprivacy intrusion
Core Design Contradiction:
Loss of timeVSObject-affected harmful factors

Solution Approach 1:

The system extracts only the essential emotional state information needed for monitoring purposes while leaving detailed personal data private. By focusing on aggregated emotional trends rather than granular personal details, the system achieves timely monitoring while minimizing privacy intrusion through selective data extraction.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The graphical object serves as an intermediary that visualizes emotional states without exposing raw personal data. The color-coded representation acts as a mediator between the user's private emotional state and the monitoring system, allowing timely detection of mental health changes while maintaining a layer of privacy protection.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If simple interaction methods are used, then ease of use improves, but measurement precision of emotional states decreases

Engineering Contradiction:
Improvegesture input simplicityVSAvoidemotion value accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system adds temporal and contextual dimensions to simple gesture inputs. By analyzing the pattern, timing, and context of gestures rather than relying on single isolated inputs, the system maintains measurement precision while preserving ease of operation. The graphical object's evolution over time provides additional measurement data without requiring more complex user actions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11430567B2Methods for tracking and responding to mental health changes in a user
Publication Date: 2022.08.30 SOCIAL HEALTH INNOVATIONS INC
  • US11430567B2 patent drawing
  • US11430567B2 patent drawing
  • US11430567B2 patent drawing

AI summary

One variation of a method for tracking and responding to mental health changes in a user, the method includes: rendering a graphical object within a graphical user interface; indexing an emotion value assigned to the graphical object through a spectrum of emotion values according to a direction of an input into the graphical user interface; within the graphical user interface, updating the graphical object to visually correspond to the emotion value assigned to the graphical object; recording submission of a final emotion value through the graphical user interface; and in response to the final emotion value equaling a trigger value, distributing a prompt to monitor the user to an external entity.