Emotional State Adaptation in Interactive Software Systems

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Solution Overview

Problem

Traditional interactive software systems fail to adapt to individual users' emotional states, leading to a generic and often frustrating user experience, which can result in user alienation and abandonment, as they are unable to detect or respond to emotional changes, ultimately affecting customer satisfaction and business outcomes.

Innovation Solution

The system monitors and analyzes emotional state data from users, dynamically modifying user experience components such as interface displays, music, and assistance resources to tailor the interaction based on the user's emotional state, using heart rate, facial recognition, and other biometric data to select appropriate components and adapt the experience in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interactive software systems use a static one-size-fits-all approach to provide services, then the system complexity is reduced and ease of manufacture is improved, but the adaptability to individual users deteriorates and user satisfaction decreases

Engineering Contradiction:
Improveadaptability to user emotional stateVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic user experience components that automatically adapt to user emotional states in real-time. The system transitions from static pre-packaged experiences to dynamic responses based on detected emotions, allowing the software to adjust interface elements, tone, and assistance levels without manual reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs self-service mechanisms where emotional state detection automatically triggers appropriate user experience adjustments without requiring user input or manual system reconfiguration. The system serves itself by autonomously detecting emotions and selecting appropriate response components.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If traditional interactive software systems use pre-packaged static user experience components, then the ease of operation is improved and system reliability is enhanced, but the adaptability to individual needs deteriorates and user frustration increases

Engineering Contradiction:
Improvecustomization to user needsVSAvoiduser interaction smoothness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent replaces static pre-packaged user experience components with dynamic components that automatically adapt to detected emotional states. Interface elements, assistance levels, and communication tone are adjusted in real-time based on user emotions, maintaining ease of operation while significantly improving customization capability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters of the user experience such as interface complexity, assistance level, and communication tone based on detected emotional state parameters. This allows continuous adaptation to user needs while maintaining operational simplicity through automated parameter adjustment.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If traditional interactive software systems provide generic user experiences, then the manufacturing cost is reduced and development time is minimized, but user satisfaction deteriorates and customer retention decreases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem development time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent segments the user experience into modular components that can be dynamically combined based on detected emotional states. This allows personalization through component selection and recombination rather than custom development, reducing development time while enabling sophisticated personalization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses a universal framework where a single set of modular experience components can serve multiple users and emotional states. This multi-functional approach enables personalization without requiring separate development for each user type, reducing overall development time and cost.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Reliability

If traditional interactive software systems lack emotional state detection, then the device complexity is reduced and ease of manufacture is improved, but user satisfaction deteriorates and customer abandonment increases

Engineering Contradiction:
Improvecustomer retentionVSAvoidemotional detection system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary emotional state detection layer that bridges the gap between raw user interactions and system responses. This intermediary layer processes emotional data and translates it into appropriate user experience adjustments, improving retention while managing complexity through a dedicated detection layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9930102B1Method and system for using emotional state data to tailor the user experience of an interactive software system
Publication Date: 2018.03.27 INTUIT INC
  • US9930102B1 patent drawing
  • US9930102B1 patent drawing
  • US9930102B1 patent drawing

AI summary

Emotional state data is used to tailor the user experience of an interactive software system, by monitoring and obtaining data about a user's emotional state. The resulting emotional state data is analyzed and used to dynamically modify the user's experience by selecting user experience components based on the analysis of the user's emotional state data. In this way, different types of user experience components can be utilized to provide the user with an individualized user experience that is adapted to the user's emotional state. Different types of user experience components can be utilized to adjust the user experience to adapt to the user's new emotional state, prevent the user from entering an undesirable emotional state, and/or encourage the user to enter into a desirable emotional state.