EMU Plug-in Detection via Critical Data Monitoring
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Solution Overview
Problem
Current EMU class Internet games lack the ability to identify and counter plug-ins, leading to unfair gameplay and interference with the normal game order, as they do not possess anti-plug-in functions.
Innovation Solution
The method involves configuring monitoring conditions for critical game role data by an EMU, transmitting this data to a server for analysis, and determining if the data is unusual, indicating the use of a plug-in, allowing for timely detection and processing of plug-in behavior without modifying the game program.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If EMU class Internet games do not possess anti-plug-in functions, then the game program remains simple and unmodified, but plug-in usage goes undetected leading to unfair gameplay
Solution Approach 1:
The patent introduces an EMU (emulator) as an intermediary layer between the game client and server. The EMU monitors critical game data and communicates with the server to detect plug-in usage without modifying the original game program. This mediator approach allows anti-plug-in functionality to be added while keeping the game program intact, resolving the contradiction between maintaining game simplicity and achieving reliable plug-in detection.
2Reliability
If monitoring conditions are configured for critical game data, then plug-in behavior can be detected timely, but additional monitoring and transmission processes increase system complexity
Solution Approach 1:
The patent configures monitoring conditions in advance for critical game data such as player status, equipment, and game parameters. The EMU is pre-configured to monitor specific data points and transmit them to the server for analysis. This preliminary configuration allows the system to detect plug-in usage effectively without requiring complex real-time analysis, reducing the operational complexity while maintaining high detection accuracy.
3Reliability
If the server analyzes critical game data to determine plug-in usage, then game fairness is improved, but data transmission and processing time increases
Solution Approach 1:
The patent extracts only the critical game data necessary for plug-in detection and transmits it to the server for analysis. By taking out only the essential data points (player status, equipment information, game parameters) rather than analyzing all game data, the system achieves effective fairness enforcement while minimizing data transmission volume and processing time, thus reducing the time loss.
Data Source
AI summary
An Emulator (EMU) configures a monitoring condition relevant with critical data of a game role, when the monitoring condition is met, the EMU transmits the critical data of the game role to a server; the server analyzes the critical data of the game role; when determining that the critical data of the game role is unusual, the server determines that the game role has used a plug-in.


