Emulation Enhancement Device for Legacy Game Signal Interception

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Solution Overview

Problem

Legacy video games emulated on newer platforms often fail to fully utilize advanced capabilities, leading to suboptimal gaming experiences due to differences in technical specifications between the original and host systems, such as varying execution speeds, input/output capabilities, and lack of haptic feedback.

Innovation Solution

An emulation enhancement method and device that intercepts and enhances control signals, including audio, video, and haptic effects, to redirect and augment these components, utilizing additional platform capabilities, such as moving or shaking the user output display, varying brightness, and triggering tactile effects on user controllers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If legacy games are emulated on newer platforms, then compatibility is achieved, but the advanced capabilities of the host system are not fully utilized

Engineering Contradiction:
ImprovecompatibilityVSAvoidutilization of advanced capabilities
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent introduces an intermediary enhancement layer between the legacy game software and the host system. This layer intercepts control signals from the emulated game and translates them into enhanced effects that leverage the host system's advanced capabilities, such as converting simple button presses into complex haptic feedback patterns or redirecting audio effects to immersive spatial audio channels.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent modifies the execution parameters of control signals during emulation. By analyzing the original control signals and transforming them into enhanced versions with different parameters (e.g., intensity, duration, timing), the system achieves both compatibility with the legacy game and utilization of the host system's advanced capabilities for improved user experience.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If control signals are intercepted and enhanced, then gaming experience is improved, but system complexity increases

Engineering Contradiction:
Improvegaming experienceVSAvoidemulation system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The enhancement system operates autonomously by automatically analyzing control signals and generating appropriate enhanced effects without requiring manual configuration. The system self-adjusts the enhancement parameters based on the detected control signal type and the capabilities of the host system, reducing the operational burden on users while maintaining high gaming experience quality.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent designs a universal enhancement framework that can process multiple types of control signals (audio, video, haptic) and adapt to different host system capabilities. This multi-functional approach consolidates complexity into a single manageable layer that handles various enhancement scenarios through unified processing logic.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If haptic effects are added to emulated games, then user engagement is enhanced, but hardware requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidhardware resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent applies haptic effects selectively and locally rather than uniformly. By analyzing the specific control signals and game context, the system activates haptic feedback only when and where appropriate, such as directing vibrations to specific zones of a controller or applying audio effects to particular spatial channels, thereby optimizing hardware resource utilization.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements partial enhancement by providing haptic and audio effects only for specific game moments or control signal types rather than continuously. This selective approach maintains user engagement during critical moments while conserving hardware resources during less demanding phases of gameplay.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8073676B2Method and apparatus for emulation enhancement
Publication Date: 2011.12.06 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8073676B2 patent drawing
  • US8073676B2 patent drawing
  • US8073676B2 patent drawing

AI summary

An emulation enhancement method in a first video game platform for enhancing execution of video games written for a second video game platform includes receiving an input signal written for the second video game platform, analyzing the input signal written for the second video game platform, intercepting a control signal from the input signal based on a set criteria, enhancing the control signal to generate an enhanced control signal for the first video game platform, and outputting the enhanced control signal. The control signal carries an audio effect component, a video effect component and a haptic effect component that are outputted on a user output display. Enhancing the control signal augments the audio effect component and the video effect component of the control signal and generates the enhanced control signal that utilizes additional platform capabilities on the first video game platform.