Emulator Code Translation and Pipeline Optimization

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Solution Overview

Problem

Existing emulation methods, such as software interpreters and binary translation, face performance issues when executing applications on host computer systems different from the target systems, especially in real-time scenarios, due to high processing overhead and inefficiencies in handling structural hazards and hardware differences.

Innovation Solution

The emulator employs code translation and recompilation techniques to partition application code into blocks, using cache tags for efficient execution, prefetching instructions, and compensating for structural hazards like status flag updates, while optimizing code blocks to comply with host system restrictions and store them adjacently in memory.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If software interpreters are used to execute applications on host computer systems, then compatibility with different computer systems is achieved, but processing performance deteriorates due to sequential analysis and conversion overhead

Engineering Contradiction:
ImprovecompatibilityVSAvoidprocessing performance
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The application code is divided into blocks that can be independently translated and cached. This segmentation allows the emulator to translate only the necessary portions of code rather than the entire application, reducing translation overhead while maintaining compatibility across different computer systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The emulator translates application code blocks into host machine code in advance and stores them in a cache before execution is needed. This preliminary translation eliminates the need for sequential analysis and conversion during runtime, significantly improving processing performance while preserving system compatibility.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If binary translation is used to convert application code, then execution speed improves compared to software interpreters, but handling of structural hazards and hardware differences becomes more complex

Engineering Contradiction:
Improveexecution speedVSAvoidhandling structural hazards
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The emulator incorporates feedback mechanisms to monitor and adjust for structural hazards and hardware differences between target and host systems. This feedback allows the system to dynamically compensate for architectural discrepancies while maintaining high execution speed through optimized code translation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes translation parameters and code block sizes dynamically based on the specific hardware architecture being emulated. This allows the emulator to optimize the translation process for different computer systems, managing structural hazard complexity through adaptive parameter adjustment rather than fixed rules.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If code blocks are translated and cached, then repeated execution of same code segments becomes faster, but memory management and cache invalidation become more complex

Engineering Contradiction:
Improverepeated execution speedVSAvoidmemory management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Code is segmented into manageable blocks that can be independently cached and invalidated. This segmentation simplifies memory management by allowing the system to track and manage smaller units rather than the entire codebase, reducing the complexity of cache invalidation while maintaining fast repeated execution.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions to establish cache validity rules and memory management strategies before execution begins. By pre-configuring cache behavior and invalidation policies, the system avoids complex runtime decisions during execution, simplifying memory management while enabling fast repeated execution of cached code blocks.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7568189B2Code translation and pipeline optimization
Publication Date: 2009.07.28 SONY INTERACTIVE ENTERTAINMENT LLC
  • US7568189B2 patent drawing
  • US7568189B2 patent drawing
  • US7568189B2 patent drawing

AI summary

An emulator uses code translation and recompilation to execute target computer system applications on a host computer system. Target application code is partitioned into target application code blocks, and related target application code blocks are combined into block groups and translated. Translated application code block groups are sized to comply with restrictions on branch instruction size. Upon selecting an application code block group for execution, a cache tag is used to determine if a corresponding translated code block group is available and valid. If not, the block group is translated and executed. Sequentially executed translated code blocks are located in adjacent portions of memory to improve performance when switching between translated code blocks. The emulator may use a link register of the host computer system to prefetch instructions and data from translated code blocks. The emulator also takes into account structural hazards in translating instructions.