Emulator Virtual Terminal Multi-Display for PC Game Efficiency

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Solution Overview

Problem

Users of outdated smart devices face difficulties in operating high-performance mobile games, and those working on personal computers struggle with efficiency due to the need to constantly check their smart devices, as current emulators do not adequately utilize the larger screen and high-performance resources of personal computers.

Innovation Solution

A mobile game operating method and apparatus that executes a mobile game on a personal computer using an emulator to create a virtual terminal, allowing for a multi-display function to simultaneously show multiple interface screens, effectively utilizing the larger screen and resources of the personal computer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If current emulators are used to execute mobile games on personal computers, then mobile game compatibility is achieved, but the larger screen and high-performance resources of personal computers cannot be sufficiently utilized

Engineering Contradiction:
Improvemobile game compatibilityVSAvoidresource utilization efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The emulator window is divided into multiple independent display regions, each capable of showing different mobile game interface screens simultaneously. This segmentation allows the single emulator instance to present multiple game views (e.g., game playback, chat, settings, inventory) in separate regions, thereby utilizing the personal computer's larger screen real estate and improving resource utilization efficiency while maintaining mobile game compatibility.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If a single interface screen is displayed in basic mode, then the emulator operates simply, but multiple interface screens cannot be displayed simultaneously

Engineering Contradiction:
Improveemulator operation simplicityVSAvoidmulti-screen display capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The emulator dynamically switches between basic mode (single interface screen) and multi-mode (multiple interface screens). In basic mode, the emulator maintains simple operation with a single display region. When multi-display capability is needed, the system activates multi-mode, dividing the display into multiple regions while preserving the simplicity of basic operation. This dynamic adaptation resolves the contradiction between operational simplicity and multi-screen versatility.

Inventive Principle:
Principle #15Dynamics

3Reliability

If users constantly check their smart devices while working, then they can monitor mobile games, but work efficiency decreases

Engineering Contradiction:
Improvegame monitoring accuracyVSAvoidwork efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The emulator creates a virtual copy of the mobile device environment within the personal computer's display. Multiple interface screens including game playback, chat windows, and other game interfaces are displayed simultaneously in separate regions of the emulator window. This copying approach allows users to monitor mobile game content on their personal computer without needing to physically check their smart devices, thereby maintaining game monitoring accuracy while preserving work efficiency.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10905951B2Apparatus and method for operating mobile game
Publication Date: 2021.02.02 NHN ENTERTAINMENT
  • US10905951B2 patent drawing
  • US10905951B2 patent drawing
  • US10905951B2 patent drawing

AI summary

A mobile game driving method includes executing an emulator for causing a mobile game to be compatible in a personal computer, creating, by the emulator, a virtual terminal, executing the mobile game through the virtual terminal, displaying an interface screen of the mobile game in a basic mode, executing a multi-display function to simultaneously display at least two of a plurality of interface screens including the interface screen of the mobile game, and changing the basic mode to a multi-mode according to execution of the multi-display function and displaying at least two interface screens in different regions in the multi-mode.