Encrypted Outcome Block Playout for Tiered Non-Gambling Games

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing computing systems lack an efficient process for providing non-gambling games that allow players to play without wagering, particularly in jurisdictions where free-play games are required, and there is a need to improve revenue generation through alternative means.

Innovation Solution

A computing system that provides non-gambling games with a base and premium tier operation, offering enhanced features upon detecting premium tier registration data, and includes modes for manual and automatic game playouts, utilizing encrypted outcome blocks and offline game results to generate and display game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a computing system provides non-gambling games with free play, then players can play without wagering and win prizes, but the system incurs operational costs and relies on ad revenue which limits revenue generation

Engineering Contradiction:
Improvefree play accessibilityVSAvoidoperational costs
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The system segments players into different tiers (free tier and paid tier) with distinct feature sets. Free players can play games without wagering, while paid members receive enhanced features including faster playout modes and priority support. This segmentation allows the system to maintain free play accessibility while generating revenue from premium members to offset operational costs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces virtual currencies (gold coins and sweepstakes coins) as intermediaries between players and prizes. Players acquire these virtual currencies through free play or purchases, which are then used to play games and potentially win real prizes. This intermediary mechanism enables the system to provide free play while maintaining a revenue model through currency acquisition methods.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the system offers enhanced game features for premium members, then player engagement increases, but the complexity of managing different operation modes increases

Engineering Contradiction:
Improveenhanced game operation modesVSAvoidtier management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies local quality by providing different game features and operation modes to different player segments. Premium members access enhanced features such as faster playout modes, higher betting limits, and priority customer support, while free players receive basic functionality. This differentiated approach increases player engagement for paying members while keeping the overall system architecture manageable through clear tier distinctions.

Inventive Principle:
Principle #3Local quality

3Speed

If the system uses automatic playout mode to process game results, then processing speed increases, but the ability to display detailed outcome animations is reduced

Engineering Contradiction:
Improvegame result processing speedVSAvoidoutcome animation detail
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The system implements dynamic playout modes that can switch between automatic and manual based on player selection and game state. In automatic mode, the system rapidly processes game results and updates scores without detailed animations to maximize processing speed. In manual mode, the system displays detailed outcome animations and allows players to review each result before proceeding. This dynamic adjustment enables the system to optimize between processing speed and information display based on operational requirements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250363866A1Computing system and computer-readable memory for playing a non-gambling game
Publication Date: 2025.11.27 FUSION HLDG LTD
  • US20250363866A1 patent drawing
  • US20250363866A1 patent drawing
  • US20250363866A1 patent drawing

AI summary

A computing system and memory for playing a non-gambling game in a SmartPlay or SlowPlay mode is provided. A block of outcomes includes a game outcome for each round of the game. The game outcomes are determined while playing the game offline, and include a mix of true and non-winning game outcomes. Each true game outcome is either a winning or non-winning game outcome. Each indexed record of the block corresponds to an index identifier from among a sequential order of index identifiers and includes one true or non-winning game outcome. For each round of the game played out in the selected mode, the game outcome corresponding to the indexed record is read from memory and output for the player. An identifier corresponding to an indexed record with a true outcome can be encrypted to deter hacking. An authorized processor can decrypt the encrypted record identifier for the SmartPlay mode.