Enforced Content-Interaction Timing for Behavior Change

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Technology-based solutions for lifestyle and health behavior changes, particularly smoking cessation, often fail to engage users effectively, especially those in the precontemplation and contemplation stages, leading to high dropout and abandonment rates due to excessive daily demands and lack of targeted interventions.

Innovation Solution

A computing device with specific timing mechanisms and access rules that transition content-interaction modules between active and inactive states, enforcing access rules to maintain user engagement and motivation, including notification and enforcement modules to ensure timely interaction with behavior change content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If technology-based solutions provide full access to comprehensive longitudinal programs without clear end dates, then users receive continuous support for behavior change, but user burden increases and sustained engagement decreases

Engineering Contradiction:
Improveduration of behavior change programVSAvoiduser burden
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

The patent segments the behavior change program into discrete daily modules with clear start and end times. Each day's content is separated into distinct interactive segments that users can complete within specific time windows, making the overall longitudinal program more manageable and less burdensome while maintaining continuous engagement over extended periods.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements periodic daily content deliveries with scheduled activation times. Content-interaction modules are activated at specific times each day and remain accessible only during designated periods, creating a rhythm of engagement that provides continuous support structure while preventing overwhelming daily demands on users.

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If smoking cessation apps are designed with end goal of quitting and follow-up after quit attempt, then the program targets post-quit maintenance, but smokers in precontemplation and contemplation stages are not engaged

Engineering Contradiction:
Improvetargeting different TTM stagesVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adapts content delivery based on user behavior and readiness indicators. Content-interaction modules are activated and deactivated based on real-time user engagement patterns and progression through stages of change, allowing the program to effectively target users at precontemplation, contemplation, and post-quit stages with appropriate interventions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes key parameters of content delivery including activation timing, accessibility duration, and content type based on user progression through behavior change stages. This allows the same platform to effectively serve users at different readiness levels by adjusting when and how content is presented, thereby improving engagement across diverse user populations.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If content-interaction modules are accessible outside scheduled times, then users have flexibility to engage at their convenience, but adherence to behavior change program decreases

Engineering Contradiction:
Improveuser flexibilityVSAvoidprogram adherence
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements periodic access windows for content-interaction modules where content is activated at scheduled times and automatically deactivated after designated durations. Users can engage with content during these periodic windows at their convenience, but the time-limited access structure maintains program adherence by preventing indefinite or delayed engagement that would undermine behavioral momentum.

Inventive Principle:
Principle #19Periodic action

4Ease of operation

If users can access content multiple times without restriction, then user convenience increases, but motivation and readiness for behavior change decreases

Engineering Contradiction:
Improveaccess convenienceVSAvoiduser motivation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments access rights to content-interaction modules into discrete time-based units. Each module can be accessed during specific activation periods but becomes restricted after deactivation, creating a structured convenience model that maintains motivation by requiring timely engagement while still allowing flexible access within designated windows.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12431234B2Enforced content interaction timing for lifestyle and health related behavior change
Publication Date: 2025.09.30 MCNEIL AB
  • US12431234B2 patent drawing
  • US12431234B2 patent drawing
  • US12431234B2 patent drawing

AI summary

A computing device may be configured for user interaction with specific timing mechanisms and access rules that may improve a user's preparedness for and ultimate success with a behavior change effort, such as smoking cessation, healthy eating, and/or behaviors to promote a healthy pregnancy. The computing device may include a processor that executes an enforcement module on the condition that both a user attempts to access a first content-interaction module between the first end time on a first scheduled date and a second start time on a second scheduled date and the user did not attempt to access the first content-interaction module between the first start time on the first scheduled date and the first end time on the first scheduled date. The enforcement module may indicate that the first content-interaction module is no longer available and that a second content-interaction module will become available on the second scheduled date.