Entertainment Device Controller Personalizing Sensory Effects
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Solution Overview
Problem
Entertainment venues lack a dynamic and autonomic way to personalize entertainment experiences for individual users based on their sensory preferences, as existing systems do not adapt to varying levels of sensory effects such as flashing lights, air blasts, and vibrations.
Innovation Solution
A method and wireless device that identify communication devices associated with entertainment systems, transmit user profiles with sensory effect preferences, and adapt the behavior of entertainment devices to match these preferences, allowing for dynamic and automatic customization of experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If sensory effects are provided at fixed intensity levels for all users, then the entertainment experience is standardized and easy to operate, but individual user preferences cannot be accommodated
Solution Approach 1:
User profiles including sensory effect preferences are created and stored in advance in a database. When users approach entertainment devices, their pre-stored profiles are automatically retrieved and applied, eliminating the need for real-time customization and reducing system complexity while maintaining high adaptability
Solution Approach 2:
A wireless communication system acts as an intermediary between users' mobile devices and entertainment devices. The communication system transmits user profile data wirelessly, enabling personalized experiences without requiring direct complex connections between users and devices
2Ease of operation
If manual customization options are provided for each user, then individual preferences can be accommodated, but the operation becomes complex and time-consuming
Solution Approach 1:
User profiles with detailed sensory effect preferences are created and stored in advance. When users arrive at entertainment devices, their profiles are automatically retrieved and applied instantly, eliminating both manual customization steps and setup time while maintaining full personalization capability
Solution Approach 2:
The system automatically retrieves and applies user profiles without requiring user intervention. Users simply need to have their mobile devices with stored profiles; the system handles all customization automatically, making operation extremely simple and instant
3Adaptability or versatility
If dynamic adaptation based on user profiles is implemented, then personalized experiences are achieved, but additional communication and processing components are required
Solution Approach 1:
Mobile devices serve multiple functions: they store user profiles, act as communication interfaces, and provide portable storage. This universal use of existing devices reduces the need for dedicated specialized equipment, minimizing additional system complexity while enabling full personalization
Solution Approach 2:
User profile data is copied from mobile devices to entertainment device controllers via wireless communication. This copying approach allows the same profile data to be used across multiple devices without requiring complex synchronization or additional storage infrastructure
Data Source
AI summary
A method and wireless device (102) dynamically adapt a physical entertainment experience for a user of an entertainment system. At least one communication device (106) associated with an entertainment device (120) is situated in close proximity to the entertainment device (120). At least one user profile (114) is wirelessly transmitted from the wireless device (102) via the at least one communication device (106) to a controller (104) associated with the entertainment device (120). The user profile (114) includes at least a set of preferences associated with at least one sensory effect available at the entertainment device (120). The controller (104) uses the set of preferences to dynamically adapt a behavior of the entertainment device (120) with respect to the at least one sensory effect for at least one user associated with the wireless device (102).


