Entertainment Game-Based Gaming Device for Player Engagement
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Solution Overview
Problem
Gaming sessions often involve extended periods of loss without large winning outcomes, leading to player disengagement, despite the need for casinos to maintain player interest through incentives and entertainment beyond wins.
Innovation Solution
Integration of an entertainment game within a gambling game, where player interaction affects game outcomes, combining skill-based and chance-based elements to enhance player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional gambling games are played with random outcomes, then winning outcomes are awarded to players, but extended periods of loss occur without large winning outcomes
Solution Approach 1:
The patent combines a gambling game (reel-based) with an entertainment game (puzzle-based) into a single integrated gaming device. The entertainment game is activated during losing streaks in the gambling game, merging two different game types to provide continuous player engagement without requiring additional wagers.
Solution Approach 2:
The gaming device dynamically switches between the gambling game and the entertainment game based on the player's performance in the gambling game. When the player experiences losses, the system automatically activates the entertainment game to maintain engagement, creating a dynamic response to player needs.
2Reliability
If casinos provide incentives and entertainment during losing stretches, then player interest is maintained, but players often ignore these distractions and focus only on the game in front of them
Solution Approach 1:
The entertainment game is integrated directly into the gaming device cabinet, physically combining the entertainment function with the gambling function. This integration ensures that when the entertainment game is activated, it becomes part of the player's immediate interaction environment, making it harder to ignore compared to separate external entertainment options.
Solution Approach 2:
The entertainment game serves as an intermediary activity that bridges the player and the gambling game. By providing an engaging alternative that can be played without additional wagers, it mediates the player's experience during losing streaks, maintaining interest while allowing the player to remain at the device.
3Reliability
If gaming devices provide entertainment games, then player engagement is enhanced, but device complexity increases
Solution Approach 1:
The gaming device is designed with multi-functionality, serving both as a gambling game and an entertainment game. The same physical device and display system handle both game types, eliminating the need for separate entertainment devices and reducing overall system complexity despite offering multiple game experiences.
Solution Approach 2:
The patent merges the entertainment game with the gambling game in a single integrated system. Both games share common hardware resources including the display, processor, and player interface, combining two game types into one device rather than requiring separate systems.
Data Source
AI summary
Embodiments of this concept are direct to a game that includes a combination of an entertainment game and a gambling game. This game combination provides an entertainment game that retains the playability and fun of a skill game or other non-traditional gambling game while allowing for wagers to still be placed and awards won. In some embodiments, the wager-based gambling game is tied directly into the entertainment game, which provides additional entertainment and excitement. Other embodiments separate some of the aspects of the gambling game from the entertainment game to retain the feel of well known gaming devices while still providing an entertainment game to the player.


