Entertainment Machine Dynamic Auction Bidding System
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Solution Overview
Problem
Casino-based table games and their computerized counterparts become stale and repetitive, leading to player dissatisfaction, and casinos face challenges such as perceived unfairness, adversarial relationships, speed and capacity limitations, and collusion, which necessitate a new gaming system that provides fairness, increased gameplay speed, and reduced collusion.
Innovation Solution
An entertainment machine with a data processor, display, and user interface that allows multiple players to select slots and bid, calculating the minority position for payouts, incorporating an insurance system to deter collusion, and enabling high player participation with no upper limit, thus creating a dynamic where casinos act as market regulators ensuring fair play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional casino table games are used, then players can engage in game play, but the games become stale and repetitive leading to player dissatisfaction
Solution Approach 1:
The system dynamically adjusts game parameters including the number of slots, bid amounts, and payout distributions based on real-time player selections and betting patterns. The game transitions from static traditional table games to a dynamic auction-based system where the minority position determination and proportional payouts create continuously varying game states that prevent staleness while maintaining fairness through automated calculation.
2Ease of operation
If traditional table game setups are used, then players can play, but adversarial positioning between players and the casino is created
Solution Approach 1:
The system eliminates the need for human dealers and manual game management by implementing automated slot selection, bid collection, minority position determination, and proportional payout distribution. The computerized system independently handles all game operations, removing the adversarial element of house-vs-player and creating a self-service mechanism that ensures fairness through consistent automated execution rather than human intervention.
Solution Approach 2:
The system provides immediate feedback to players by automatically calculating and distributing proportional payouts based on their bid amounts relative to total bids in the winning minority position. This transparent feedback loop where players instantly see the mathematical relationship between their bids and winnings builds trust by demonstrating fair treatment without requiring casino staff interpretation or manual intervention.
3Productivity
If traditional table games are used, then players can engage in game play, but speed and capacity limitations are imposed
Solution Approach 1:
The system replaces the mechanical manual processes of traditional table games—where dealers physically collect bets, manually determine winners, and distribute chips—with an electronic computerized system that automatically processes player inputs, calculates minority positions, and distributes payouts through digital transactions. This substitution eliminates the physical time constraints and manual labor limitations of traditional games, enabling faster game cycles and higher player capacity.
4Reliability
If traditional table games are used, then players can play, but collusion and rule breaking occur requiring policing
Solution Approach 1:
The system introduces an automated computerized intermediary that mediates all player interactions and game operations. This intermediary objectively determines minority positions based on slot selections, calculates proportional payouts based on bid amounts, and distributes winnings without human intervention. The automated intermediary eliminates collusion opportunities by removing human judgment and manual processes that could be manipulated, ensuring game integrity through consistent algorithmic execution while reducing policing requirements.
Data Source
AI summary
An entertainment machine is provided. The machine provides a unique display and input/output system, and structure. The entertainment machine provides optional and unique features including betting structures. The entertainment machine may include networked embodiments to allow for multi-player engagement. Further, computerized players may be programmed to mimic real players including to present biases and other predictabilities to mimic actual human tendencies.


