Ephemeral Content Ranking via Selection and Time Probability

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Solution Overview

Problem

Conventional social networking systems fail to effectively rank ephemeral content item collections in a way that maximizes user engagement, as chronological or reverse chronological ordering does not guarantee that users will find the most interesting content.

Innovation Solution

The system ranks ephemeral content item collections based on a probability of user selection and time spent on each collection, using machine learning models trained on attributes such as user behavior, content characteristics, and collection features, to prioritize content that users are likely to engage with.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If chronological or reverse chronological ordering is used to rank ephemeral content item collections, then the system maintains simplicity in ranking logic, but user engagement is not maximized as users may not find the most interesting content

Engineering Contradiction:
Improveranking logic simplicityVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent changes the ranking parameters from simple temporal metrics (chronological order) to a composite scoring system that incorporates multiple factors including probability of user selection, probability of time spent, and recency. This transforms the ranking mechanism from a single-dimensional temporal sort to a multi-dimensional evaluation, thereby improving user engagement while maintaining computational feasibility through structured parameter integration.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If machine learning models are trained on multiple features including user behavior and content characteristics, then the accuracy of content ranking is improved, but the system complexity increases

Engineering Contradiction:
Improvecontent ranking accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the complex ranking problem into distinct components by training separate machine learning models for different aspects: one model predicts probability of user selection, another predicts probability of time spent, and a third handles recency. Each model focuses on specific features relevant to its prediction task, making the overall system more manageable and interpretable while achieving high ranking accuracy through coordinated use of these specialized models.

Inventive Principle:
Principle #1Segmentation

3Productivity

If the system prioritizes content based on probability of user selection and time spent, then user engagement is enhanced, but the computational resources required for real-time scoring increase

Engineering Contradiction:
Improveuser engagementVSAvoidcomputational resources
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent performs preliminary actions by pre-training machine learning models offline using historical data, and by pre-computing feature representations of content items and user profiles. During real-time operation, the system only needs to apply these pre-trained models to current inputs and combine pre-computed features with live user interactions, significantly reducing the computational burden during peak usage periods while maintaining accurate, engagement-optimized ranking.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10678839B2Systems and methods for ranking ephemeral content item collections associated with a social networking system
Publication Date: 2020.06.09 META PLATFORMS INC
  • US10678839B2 patent drawing
  • US10678839B2 patent drawing
  • US10678839B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media can perform a first ranking to rank each ephemeral content item collection of a plurality of ephemeral content item collections based on a probability of a user selecting the ephemeral content item collection, each ephemeral content item collection of the plurality of ephemeral content item collections including one or more ephemeral content items. One or more ephemeral content item collections from the first ranking can be provided in an ephemeral content feed of the user. A selection by the user of an ephemeral content item collection provided in the ephemeral content feed can be received. A second ranking to rank each ephemeral content item collection of the ephemeral content item collections provided in the ephemeral content feed other than the selected ephemeral content item collection based on a probability of the user spending time on the ephemeral content item collection can be performed.