Shared ER Avatar Display via Proximity Detection

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Solution Overview

Problem

Existing techniques for managing members in shared enhanced reality (ER) settings are cumbersome and inefficient, making it difficult for users to quickly enter and manage conversations within these settings.

Innovation Solution

A method that uses sensors and communication between electronic devices to determine if users are within a physical interaction criterion, such as proximity or social signals, to decide whether to display avatars in a shared ER setting, allowing for seamless interaction and management of conversations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If existing techniques are used to manage members in shared ER settings, then basic functionality is maintained, but the process becomes cumbersome and inefficient

Engineering Contradiction:
Improveefficiency of entering and managing shared ER settingsVSAvoidconvenience of user interaction
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically detecting user presence and initiating shared ER setting sessions based on physical proximity criteria before users explicitly request them. Sensors detect when users are near each other and automatically start the shared experience, eliminating the need for manual invitation and setup steps.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service by allowing users to automatically join and manage shared ER settings without requiring manual intervention from hosts. Users simply need to be physically present near each other, and the system handles avatar display, session initiation, and conversation management automatically based on detected physical interaction criteria.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If avatars are always displayed in shared ER settings, then user interaction is enhanced, but device complexity and processing requirements increase

Engineering Contradiction:
Improveuser interaction qualityVSAvoidsystem complexity for managing avatar display
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system applies dynamics by making avatar display conditional rather than static. Avatars are dynamically displayed or hidden based on whether physical interaction criteria are met. When sensors detect that users are in proximity and satisfy the criteria, avatars appear to enhance interaction; when criteria are not met, avatars are hidden to reduce complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies local quality by providing different display experiences to different users based on their local physical context. Each user's device independently determines whether to display avatars based on local sensor data about physical proximity, allowing customized interaction quality without requiring all devices to maintain high complexity.

Inventive Principle:
Principle #3Local quality

3Productivity

If manual management techniques are used for ER settings, then basic control is achieved, but time consumption increases

Engineering Contradiction:
Improvespeed of entering shared ER settingsVSAvoidtime to establish and manage conversations
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary detection of user proximity and automatic session initiation before users need to manually establish connections. Sensors continuously monitor for users satisfying physical interaction criteria, and when detected, the system automatically starts shared ER settings and conversation channels, eliminating manual setup time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback from sensor data about physical proximity to automatically adjust shared ER setting management. When sensors detect users are in proximity, the system feedbacks this information to automatically initiate avatar display and conversation channels, creating a closed-loop system that reduces manual intervention and time consumption.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11908086B2Techniques for participation in a shared setting
Publication Date: 2024.02.20 APPLE INC
  • US11908086B2 patent drawing
  • US11908086B2 patent drawing
  • US11908086B2 patent drawing

AI summary

In accordance with some embodiments, an exemplary process for initializing members of a shared enhanced reality setting is described. In accordance with some embodiments, an exemplary process for forming a private sub-space and example features of the private sub-space is described.