Household Task Game With Erasable Child Assignments

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Solution Overview

Problem

Existing child training games do not effectively organize and manage household tasks and chores in a fun and engaging manner using rewards and consequences.

Innovation Solution

A household task management game comprising sets of task, identification, reward, and consequence cards, with erasable surfaces for customization, allowing children to randomly select tasks, rewards, and consequences, promoting task completion through positive and negative reinforcement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional child training games are used, then children can play and have fun, but household tasks and chores cannot be effectively organized and managed

Engineering Contradiction:
Improvetask management effectivenessVSAvoidgame functionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent combines traditional game elements (random selection, rewards, consequences) with task management functionality by integrating task cards, identification cards, reward cards, and consequence cards into a single unified game system. This merging allows the game to simultaneously provide entertainment and effectively organize household tasks, resolving the contradiction between fun and task management effectiveness.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game system is designed to perform multiple functions: it serves as both a training game for children and a task management tool for households. The cards can be customized with different tasks, rewards, and consequences, making the system adaptable to various household needs while maintaining its core gaming functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a structured task management system is implemented, then household tasks can be organized effectively, but the system becomes less fun and engaging for children

Engineering Contradiction:
Improvetask organization capabilityVSAvoidchild engagement
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The game system enables children to participate in task management through random selection of tasks, rewards, and consequences. This self-service approach gives children autonomy and agency in the task management process, making it more engaging while maintaining structured organization. The erasable surfaces allow children to personalize the system further.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system allows for customization of tasks, rewards, and consequences through erasable surfaces on the cards. This parameter change capability enables the system to adapt to different children's interests and household needs, maintaining engagement while providing effective task organization.

Inventive Principle:
Principle #35Parameter changes

3Object-generated harmful factors

If random selection of tasks is used, then children can randomly draw tasks and rewards making it fun, but task completion management becomes less systematic

Engineering Contradiction:
Improvechild engagementVSAvoidtask completion tracking
Core Design Contradiction:
Object-generated harmful factorsVSReliability

Solution Approach 1:

The game system incorporates feedback mechanisms through the identification cards that track task completion status. When children complete tasks, they can mark them off or exchange completed task cards for reward cards. This feedback loop maintains systematic tracking of task completion while the random selection element keeps the process fun and engaging for children.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250332502A1Household task management game and method therefor
Publication Date: 2025.10.30 PARKER ELIZABETH
  • US20250332502A1 patent drawing
  • US20250332502A1 patent drawing
  • US20250332502A1 patent drawing

AI summary

A household task management game includes a set of household task cards, a set of identification cards, a set of reward cards, and a set of consequence cards. Each of the household task cards lists a different household task. Each of the identification cards has an identification side that includes an erasable surface on which information is to be temporarily written, which information includes a name of a child and at least one household task drawn randomly from the set of household task cards with an expected due date of completion. Each of the reward cards lists a different pleasant experience for a child to be randomly drawn as a reward for completing at least one randomly drawn household task. Each of the consequence cards lists a different unpleasant experience for a child to be randomly drawn as a consequence for not completing a randomly drawn household task.