Ergonomic Aid for Computing Ecosystems Using Telemetry

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Solution Overview

Problem

Computer gaming can lead to various health risks such as bad posture, eye strain, muscle and joint issues, obesity, and repetitive strain injuries due to sedentary behavior and poor ergonomic practices during extended gaming sessions.

Innovation Solution

An information handling system that captures telemetry data and user behavior to provide personalized ergonomic recommendations and actions, such as pausing sessions, changing device configurations, or migrating gaming sessions to healthier environments, to mitigate health risks by analyzing user interactions and environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users engage in extended gaming sessions, then gaming productivity and entertainment value increase, but health risks such as bad posture, eye strain, and repetitive strain injuries worsen

Engineering Contradiction:
Improvegaming productivityVSAvoidhealth risks
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system continuously monitors user behavior telemetry data including posture, session duration, and interaction patterns, then provides real-time feedback through risk scores and recommendations to guide users toward healthier gaming habits while maintaining productivity

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system proactively identifies potential health risks before they manifest as serious problems by analyzing telemetry patterns and issuing early warnings or automatic interventions such as session pauses or configuration changes to prevent harm

Inventive Principle:
Principle #10Preliminary action

2Object-affected harmful factors

If the system implements strict behavioral controls to enforce ergonomic practices, then health risk reduction improves, but user autonomy and gaming experience deteriorate

Engineering Contradiction:
Improvehealth riskVSAvoiduser autonomy
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The system applies graduated levels of intervention based on risk severity, starting with gentle recommendations and only implementing stricter controls when necessary, thereby maintaining user autonomy while still protecting against health risks

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If the system continuously monitors user behavior and environment, then ergonomic recommendation accuracy improves, but system complexity and data processing requirements worsen

Engineering Contradiction:
Improveergonomic assessment accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system uses a unified telemetry collection framework that serves multiple purposes: tracking gaming performance, monitoring health risks, understanding user preferences, and optimizing device configurations, thereby achieving high measurement precision without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240021316A1Ergonomics aid for computing ecosystems
Publication Date: 2024.01.18 DELL PROD LP
  • US20240021316A1 patent drawing
  • US20240021316A1 patent drawing
  • US20240021316A1 patent drawing

AI summary

A data-driven, intelligent ergonomic behavioral aid based on uniquely captured telemetry and user behavior data is provided. The aggregation of the telemetry data and user presence events over time can provide sufficient context to understand user patterns and behavior as well as the user's environment. The provided system may learn from this data and recommend to the user best practices and actions to take to minimize the health risk specific to their behavior with respect to the computing ecosystem. In some instances, the provided system may initiate one or more actions, rather than a recommendation, that force the user to change their behavior if the user desires to continue interacting with the computing ecosystem.