Escrow Award Management in Gaming Systems

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Solution Overview

Problem

Existing gaming devices issue static or progressive bonus awards that are not personalized to players and do not consider their activities within or outside the casino, lacking dynamic and player-specific incentives.

Innovation Solution

A gaming system comprising a user device, an award server, and a gaming device that allows for the storage and management of escrow awards associated with player identifiers, enabling the display and issuance of these awards based on triggers or refresh events, allowing for personalized and dynamic award distribution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If progressive bonus awards are used, then the award amount changes and grows with each wager, but the award is not personalized to the player and does not consider player activity

Engineering Contradiction:
Improveaward personalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the award management function by separating the gaming device from the award server. The gaming device handles base game play, while the award server manages escrow awards, player tracking, and distribution. This segmentation enables personalized awards without overcomplicating the gaming device itself.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The award server acts as an intermediary between the gaming device and the player. It receives wager information from the gaming device, tracks player activity, manages escrow awards, and determines when to distribute prizes. This intermediary enables complex personalization while keeping the gaming device simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If escrow awards are stored at an award server, then personalized and dynamic award distribution is enabled, but the system complexity increases

Engineering Contradiction:
Improvedynamic award distributionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The award server is designed as a universal platform that handles multiple functions: tracking player activity, managing escrow awards, determining award eligibility, and coordinating distribution. This multi-functionality consolidates complexity into a single system component rather than distributing it across multiple devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates a virtual copy of the award management function in the award server, which mirrors and extends the capabilities of traditional gaming devices. This allows dynamic, personalized award distribution without modifying the physical gaming device hardware.

Inventive Principle:
Principle #26Copying

3Ease of operation

If bonus award amounts are made static, then the device complexity is reduced, but the player engagement and personalization are limited

Engineering Contradiction:
Improveaward issuance simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system transitions from static bonus awards to dynamic escrow awards that automatically adjust based on player activity, wager amounts, and predetermined criteria. The award server continuously updates award amounts and distribution timing, creating dynamic engagement without requiring complex player input.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where player wager information and activity data are continuously fed back to the award server. This feedback enables the system to automatically adjust and personalize award amounts, enhancing player engagement while maintaining ease of operation through automated decision-making.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8851973B2Method, system, and device for conducting a gambling game to issue an escrow award
Publication Date: 2014.10.07 KONAMI GAMING INC
  • US8851973B2 patent drawing
  • US8851973B2 patent drawing
  • US8851973B2 patent drawing

AI summary

A user device is programmed to display a game application outcome. Among the possible outcomes is at least one escrow award which may be earned through the game application but is not issued at the user device. When an escrow award is earned, it is stored at an award server, optionally in association with a player identifier. A gaming device includes a primary display for displaying a gambling game and an escrow display to display escrow awards retrieved from the award server (optionally in response to receipt of a player identifier). A gambling game is conducted and resolved. Through the course of conducting one or more gambling games, a determination is made whether an escrow award trigger has occurred and, if so, an escrow award is issued. Optionally, an escrow award is held at the escrow display until an escrow display refresh event.