Spectating Support Apparatus for E-Sports Viewpoint Selection

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Solution Overview

Problem

In e-sports spectating, viewers face challenges in determining the most relevant perspective to watch during multi-player competitions in three-dimensional spaces, leading to potential missed 'must-see' scenes due to numerous player perspectives.

Innovation Solution

A spectating support apparatus and method that analyzes map data and feature parameters to identify key areas of interest for spectators, generating spectating map data that highlights crucial battle situations, allowing viewers to focus on essential game moments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple player perspectives are provided for spectating, then spectators can choose from more viewing options, but spectators may feel puzzled and miss must-see scenes due to the large number of perspectives

Engineering Contradiction:
Improveviewing optionsVSAvoidspectator guidance
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces an intermediary system (spectating support apparatus) that processes game state data and generates recommended spectating viewpoints. This intermediary analyzes player positions, game progress, and battle situations to automatically determine and present the most valuable viewing perspectives to spectators, mediating between the multiple available perspectives and the spectator's decision-making process.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback by continuously monitoring game state data (player positions, battle situations, game progress) and using this information to dynamically adjust and update recommended viewpoints. The spectating support apparatus provides real-time feedback to spectators about which perspectives are most worth watching based on current game conditions, enabling spectators to respond appropriately to developing game situations.

Inventive Principle:
Principle #23Feedback

2Reliability

If comprehensive game data is analyzed to identify must-see scenes, then viewing quality is improved, but system complexity increases

Engineering Contradiction:
Improveviewing qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the complex task of identifying must-see scenes into distinct functional modules: a game state data acquisition unit that collects raw data, a spectating viewpoint determination unit that processes the data, and a recommendation generation unit that outputs results. This segmentation allows each module to handle specific aspects of the analysis independently, reducing overall system complexity while maintaining comprehensive analysis capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs self-service by automatically analyzing game state data and generating viewpoint recommendations without requiring manual intervention or complex external processing. The spectating support apparatus autonomously determines which scenes are worth watching based on predefined criteria and game data, eliminating the need for manual curation or complex human-in-the-loop systems.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11471779B2Spectating support apparatus, spectating support method, and spectating support program
Publication Date: 2022.10.18 JVC KENWOOD CORP
  • US11471779B2 patent drawing
  • US11471779B2 patent drawing
  • US11471779B2 patent drawing

AI summary

A map data analysis unit refers to map data for a game in which a plurality of players compete in a three-dimensional space to extract positional information on each player. A feature parameter extraction unit extracts a feature parameter related to the game. A spectating area analysis unit analyzes one or more areas in a map that should be viewed by spectators, based on the positional information on each player and the feature parameter related to the game. A map data generation unit generates spectating map data by associating information indicating the area that should be viewed by spectators with the map data.