Esports Spectator Onboarding via Segmented Profiles

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Solution Overview

Problem

eSports streams face challenges in engaging new fans and retaining casual spectators due to the complexity of the games, fast-paced nature, and unique terminology.

Innovation Solution

A method and system for educating and onboarding spectators of eSports events by generating customized onboarding activities based on user data, which can include mini-games, tutorials, and interactive content to enhance understanding and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If eSports streams provide comprehensive game content and terminology, then the authenticity and completeness of the broadcast is improved, but the complexity and difficulty for new spectators increases

Engineering Contradiction:
Improveauthenticity of broadcastVSAvoidcomplexity for new spectators
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments the spectator base into different user profiles (new spectators, casual spectators, dedicated fans) and provides customized onboarding activities tailored to each segment's knowledge level and engagement needs, allowing comprehensive content to be delivered while managing complexity through progressive disclosure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary onboarding layer that translates and contextualizes complex eSports terminology and game mechanics into spectator-friendly explanations, acting as a mediator between the authentic game content and new spectators to reduce complexity while preserving authenticity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If eSports streams maintain fast-paced gameplay without interruptions, then the excitement and authenticity of the event is preserved, but the opportunity to educate new spectators is reduced

Engineering Contradiction:
Improvepace of gameplayVSAvoideducational content for spectators
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The system performs preliminary action by providing onboarding activities and educational content before and during the event, preparing new spectators in advance with game knowledge and terminology so they can follow the fast-paced gameplay without needing interruptions for explanations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements periodic onboarding activities during natural breaks in the gameplay (between matches or during transitions), delivering educational content at regular intervals without disrupting the overall fast-paced nature of the eSports event

Inventive Principle:
Principle #19Periodic action

3Ease of operation

If personalized onboarding activities are generated for each spectator, then engagement and understanding are improved, but the processing requirements and system complexity increases

Engineering Contradiction:
Improvespectator understandingVSAvoidsystem processing requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system changes parameters by adjusting the complexity, depth, and type of onboarding activities based on user profile parameters (spectator experience level, preferred game genres, engagement history), generating personalized content dynamically while managing system complexity through parameter-based customization rather than completely unique content creation for each user

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12311274B2Esports spectator onboarding
Publication Date: 2025.05.27 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12311274B2 patent drawing
  • US12311274B2 patent drawing
  • US12311274B2 patent drawing

AI summary

The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.