EV Charging Synchronization With In-Car Media Playback

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Solution Overview

Problem

The widespread adoption of electric vehicles (EVs) is hindered by challenges such as limited driving range, inadequate charging infrastructure, and long charging times, making long-distance travel difficult and limiting EV penetration into the market.

Innovation Solution

A smart electric vehicle charging station synchronization system that computes a target charging time and synchronizes it with the play length of media items, allowing for the playback of media items during charging, thereby enhancing the charging experience and encouraging longer charging sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If EV charging stations are concentrated in specific urban areas, then infrastructure deployment cost is reduced, but travel accessibility and coverage are worsened

Engineering Contradiction:
Improveinfrastructure deployment costVSAvoidtravel accessibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent segments the charging infrastructure into multiple distributed nodes across different geographic regions. Instead of concentrating all charging stations in a few urban centers, the system divides the infrastructure into numerous smaller charging points that are strategically placed in various locations including rural areas, enabling both cost-effective deployment and improved travel accessibility.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If charging time is extended to allow media playback, then user entertainment experience is improved, but charging session duration increases

Engineering Contradiction:
Improveuser entertainment experienceVSAvoidcharging session duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent merges the charging function with the entertainment function by synchronizing media playback with the charging process. The media player is integrated into the charging station system, allowing users to watch movies or play games during their charging session. This combination makes the extended charging time more acceptable and enjoyable for users.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system ensures continuous useful action by providing uninterrupted media playback throughout the entire charging session. The entertainment content is synchronized to play continuously from the start to the end of charging, maximizing the utilization of charging time and enhancing user experience without idle waiting periods.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If charging infrastructure is expanded to reduce dead zones, then long-distance travel capability is improved, but infrastructure investment cost increases

Engineering Contradiction:
Improvelong-distance travel capabilityVSAvoidinfrastructure investment
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent makes the charging infrastructure universal by designing multi-functional charging stations that can serve multiple purposes. The stations not only provide electric vehicle charging but also function as entertainment centers with media players, gaming systems, and other user amenities. This multi-functionality increases the value and utilization rate of each charging station, justifying the investment cost through enhanced service capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250033507A1Smart electric vehicle charging station synchronization
Publication Date: 2025.01.30 SONY GROUP CORP
  • US20250033507A1 patent drawing
  • US20250033507A1 patent drawing
  • US20250033507A1 patent drawing

AI summary

Implementations generally relate to electric vehicle charging station synchronization. In some implementations, a method includes computing a target charging time to charge a battery of an electric vehicle. The method further includes computing a total play length of one or more media items. The method further includes synchronizing the target charging time with the total play length. The method further includes playing the one or more media items in the electric vehicle while the battery of the electric vehicle is being charged.