Event-Based Gaming Device Using Predefined Outcome Sequences

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Solution Overview

Problem

Conventional gaming devices rely on multiple random selections to determine game outcomes, leading to skewed distribution timelines for awards and bonuses, limiting flexibility in awarding specific outcomes, and resulting in volatile player experiences.

Innovation Solution

Implementing an event-based gaming operation using a game event list that associates specific game outcomes with each entry, allowing for pre-defined outcomes to be displayed during gameplay, thereby enhancing flexibility and control over game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple random selections are used to determine game outcomes, then the gaming device operates with simple random determination, but the distribution timeline for awards and bonuses becomes skewed and volatile

Engineering Contradiction:
Improvecontrol over game outcomesVSAvoiddistribution timeline for awards
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies preliminary action by pre-determining a sequence of game outcomes in an event list before the gaming session begins. This allows the system to control when specific outcomes occur, ensuring that awards and bonuses are distributed according to a predetermined schedule rather than relying on random selection during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the mechanical random selection system with an event-based control system. Instead of using random number generators to determine each outcome, the system substitutes a predetermined event list that sequences outcomes in advance, eliminating the volatility inherent in random determination while maintaining the appearance of randomness to players.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If random number generation is used for each reel stop, then the gaming device operates with standard random determination, but flexibility in awarding specific outcomes is limited

Engineering Contradiction:
Improveflexibility in awarding outcomesVSAvoidoutcome determination process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by pre-sequenceing all game outcomes in an event list before the gaming session begins. This allows the gaming device to award specific outcomes with precise control over timing and frequency, enabling flexible adjustment of payback percentages and bonus occurrences without modifying the underlying random determination mechanism during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary event list that acts as a mediator between the random number generator and the game outcome display. This event list sequences outcomes in advance and controls when specific results occur, providing flexibility in awarding outcomes while maintaining the random determination process for players without increasing device complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If conventional random selection process is used, then the gaming device operates with standard random determination, but precise control over payback percentages and hit frequencies is difficult to achieve

Engineering Contradiction:
Improvepayback percentage controlVSAvoidoutcome sequencing mechanism
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system applies preliminary action by pre-determining the complete sequence of game outcomes in an event list before the gaming session begins. This allows precise control over payback percentages and hit frequencies by adjusting the composition of the event list, enabling exact measurement and control of game statistics without complex calculations during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250201055A1Event-based gaming operation for gaming device
Publication Date: 2025.06.19 ACRES TECH
  • US20250201055A1 patent drawing
  • US20250201055A1 patent drawing
  • US20250201055A1 patent drawing

AI summary

Embodiments of the present invention are directed to gaming devices and gaming systems that are configured to implement event-based gaming operations. Here, a gaming device includes a game event list that has game outcomes associated with each entry in the game event list. The game event list is generated before game play on the gaming device by selecting general game outcome types or specific game outcomes for each of the entries in the game event list. During game play, a game counter is incremented to a next entry in the game event list and an associated game outcome is displayed on the gaming device during the gaming event.