Event-Based Gaming System Using Participant Ranking for Wagering
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Solution Overview
Problem
Current games of chance, such as sports betting and casino games, lack variety and fail to incorporate popular events like game shows and sporting events into wagering opportunities, limiting excitement and attracting new players.
Innovation Solution
A method that allows players to wager on events by selecting predefined indicia associated with participants in events, with randomly generated indicia ordered based on participant rankings, determining a game outcome by comparing player-selected indicia to the generated indicia, and awarding prizes based on the outcome.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional casino games and sports betting are used, then wagering opportunities are provided, but variety is limited and excitement is reduced
Solution Approach 1:
The system enables a single gaming platform to accommodate multiple types of events including sports competitions, music awards, television shows, and other competitive events. The gaming system can universally accept various event types and transform them into wagering opportunities, thereby increasing variety while maintaining engagement through a unified platform approach.
Solution Approach 2:
The system dynamically adapts to different event types and formats. The gaming interface and rules can be adjusted based on the specific event being wagered on, allowing the same system to handle diverse events from sports to entertainment shows. This dynamic adaptation maintains player excitement by customizing the gaming experience to match the event's nature.
2Ease of operation
If players must be physically present at events to wager, then direct engagement is achieved, but accessibility is limited
Solution Approach 1:
The system creates virtual copies of event participants and their performances. Instead of requiring physical presence, the system uses recorded or transmitted information about event outcomes to determine wagering results. The virtual representation of event data allows players to participate remotely while maintaining full engagement with the event's progression and outcomes.
Solution Approach 2:
The system introduces an intermediary layer between the physical event and the wagering process. This intermediary captures event information through broadcasts, recordings, or data feeds, and translates it into wagering outcomes. This mediator enables players to access event information and place wagers without being physically present at the event location.
3Reliability
If random number generation is used for game outcomes, then fairness is ensured, but player skill involvement is reduced
Solution Approach 1:
The wagering system is segmented into different wagering types that can be independently configured. Some wagers can be based on random outcomes (lottery-style) while others can be based on skill-based predictions about event participants. This segmentation allows the system to offer both fair random wagering options and skill-based betting opportunities without compromising either aspect.
Solution Approach 2:
The system can change the parameters of outcome determination based on the specific wager type. For lottery-style wagers, random number generation is used to ensure fairness. For skill-based wagers, the system uses event data and participant performance parameters to determine outcomes. This parameter flexibility allows the same system to accommodate both fair random betting and skill-based wagering.
Data Source
AI summary
A method of playing a game, the method comprising selecting a predefined number of player indicia; providing an event reference, the event reference being viewable on a display device, the event reference comprising a plurality of event participants, the plurality of event participants being ranked; randomly generating a plurality of randomly generated indicia, the plurality of randomly generated indicia comprising a first indicia and a second indicia; associating the first indicia with a first event participant; associating the second indicia with a second event participant; obtaining the ranking of the participants based on the order they finish in the event reference; ordering the plurality of randomly generated indicia based on the ranking of their respective associated participants; and determining a game outcome, the game outcome comprising comparing the player indicia to the plurality of randomly generated indicia.


