Event Box Pool Marketplace for Skill-Based Odds Management
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Solution Overview
Problem
Existing box pools rely solely on chance, offering participants no means to improve their odds of winning or mitigate losses beyond purchasing additional boxes, limiting the engagement to a game of chance.
Innovation Solution
A computer-implemented method and system that allows users to engage in a marketplace for buying, selling, and trading boxes before and during events, converting the game into a skill-based activity where participants can use their knowledge and skills to alter their chances of winning and manage gains or losses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a box pool is structured as a traditional game of chance with equal probability boxes, then the simplicity of participation is maintained, but the ability for participants to improve their odds of winning through skill is lost
Solution Approach 1:
The patent transforms the static box pool into a dynamic marketplace where box probabilities are not fixed but can change through trading. Participants can dynamically adjust their box portfolios by buying and selling boxes based on their skills and predictions, allowing the system to adapt from a simple chance game to a skill-based investment platform.
Solution Approach 2:
The invention changes the fundamental parameter of box probability from a fixed value to a variable that can be altered through market transactions. By allowing participants to trade boxes and change ownership, the system enables skill-based adjustments to winning probabilities while maintaining the basic box pool structure.
2Adaptability or versatility
If participants are allowed to trade boxes during the event, then the skill-based engagement is enhanced, but the complexity of the system increases
Solution Approach 1:
The patent creates a universal marketplace platform that handles multiple functions: box purchasing, box trading, probability calculation, and settlement. This multi-functional system manages the complexity by providing a unified interface for all transactions, allowing participants to engage in skill-based activities without dealing with separate complex subsystems.
Solution Approach 2:
The system introduces a centralized marketplace intermediary that facilitates all box transactions. This mediator handles the complexity of matching buyers and sellers, calculating probabilities, and managing transfers, thereby reducing the burden on individual participants and simplifying their interaction with the skill-based trading mechanism.
3Adaptability or versatility
If the box pool allows secondary market trading, then participants can mitigate losses and optimize gains, but the traditional equal-chance structure is altered
Solution Approach 1:
The patent allows participants to take preliminary actions by purchasing boxes before the event and then continuously adjusting their positions through trading during the event. This preliminary investment followed by active management enables participants to optimize their portfolios based on developing information and skills, transforming the static equal-chance structure into a dynamic opportunity for skill-based optimization.
Solution Approach 2:
The system incorporates feedback mechanisms where participants receive information about box probabilities, trading prices, and event developments. This feedback loop enables participants to make informed decisions about buying and selling boxes, allowing them to mitigate losses and optimize gains based on real-time information while the system maintains the underlying equal-probability structure through transparent calculations.
Data Source
AI summary
Disclosed is an event marketplace system that allows box pool users to use their skills to increase their chance of winning the entire box pool, and/or to use their skills to enhance their gains even if their box does not win the entire box pool, and/or use their skill to limit or hedge their loss from participating in the pool.