Dynamic Event Cards From Message Streams for Relevant Game Updates
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Solution Overview
Problem
Content management systems and remote computing devices face inefficiencies due to the delivery and display of contextually irrelevant content, which affects performance and user experience, particularly on mobile devices with limited resources.
Innovation Solution
Systems and methods for dynamically generating event cards from message streams, including identifying game conditions, determining events and player contributions, and transmitting relevant event cards to remote devices, while managing resource allocation and applying content filtering policies.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If content management systems deliver content to a large number of remote computing devices, then content distribution coverage is improved, but resource consumption and performance degradation occur due to delivery of contextually irrelevant content
Solution Approach 1:
The system performs preliminary actions by determining user contexts and generating content filtering rules before content delivery. The server identifies user attributes, device characteristics, and content preferences in advance, creating personalized filtering policies that guide subsequent content delivery decisions, thereby avoiding waste of resources on irrelevant content
Solution Approach 2:
The system applies local quality by customizing content delivery for each user based on their specific context. Different users receive different filtering rules tailored to their individual preferences, device types, and content consumption patterns, ensuring that each user gets only relevant content while maintaining overall system efficiency
2Quantity of substance
If content management systems deliver all content to remote devices, then content availability is improved, but user experience deteriorates due to irrelevant content
Solution Approach 1:
The system extracts and removes irrelevant content from the delivery stream by applying context-based filtering rules. The server identifies and filters out content that does not match user contexts, delivering only the relevant subset of available content, thereby maintaining content availability for relevant items while eliminating user experience degradation from irrelevant content
Solution Approach 2:
The system implements feedback mechanisms where user interactions with content are monitored and used to refine filtering rules. The server continuously learns from user behavior patterns and adjusts content delivery decisions accordingly, improving user experience over time while maintaining high content availability for relevant items
3Loss of information
If mobile devices receive and display all received content, then content reception completeness is improved, but device performance and battery life are adversely affected
Solution Approach 1:
The filtering rules are applied in advance on the server side before content reaches the mobile device. By pre-processing and filtering content based on user contexts, the system ensures that only relevant content is transmitted to the device, maintaining content reception completeness for relevant items while reducing the overall volume of content that would otherwise burden device resources
4Productivity
If content management systems transmit contextually irrelevant content, then content delivery volume is improved, but resource allocation efficiency deteriorates
Solution Approach 1:
The system extracts and eliminates irrelevant content from the delivery pipeline by applying context-based filtering. The server identifies and removes content that does not align with user contexts before transmission, reducing unnecessary network traffic, server processing loads, and bandwidth consumption while maintaining high delivery volume for relevant content
Data Source
AI summary
Systems and methods for dynamically generating event cards from message streams is provided. A system receives a message of a sequence of messages from a content source, determine, from the message, the game condition of the game, compare the game condition with a previous game condition and determines events that occurred in the game based on the message and the comparison. The system can determine, for each event of the one or more events, an event type and individual player contributions of one or more players and assign, for each event of the one or more events, to each player that contributed in the event, a points allocation corresponding to the player's contribution in the event based on the points assignment policy and the event type. The system can generate event cards and transmit the event cards to emote devices according to a content filtering policy.


