Event-Centric Animation Interface for Narrative Consistency

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Solution Overview

Problem

Current animation authoring techniques are complex and time-consuming, often requiring significant manual input, making them inaccessible to users of varying expertise levels, especially for rapid content creation in low- to mid-end content production, such as YouTube videos, and are not suited for previsualization techniques that require expert users.

Innovation Solution

A system that provides an intuitive user interface for generating event-centric animations, allowing users to specify key events and animation components, with automated filling of missing parameters to ensure narrative consistency, enabling casual users to create complex animations by focusing on storytelling rather than fine-grained control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If traditional animation authoring techniques are used, then high-fidelity character animation precision is achieved, but user accessibility and ease of operation deteriorate

Engineering Contradiction:
Improveanimation precisionVSAvoiduser accessibility
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The animation authoring process is segmented into distinct levels: high-level narrative events and low-level animation parameters. Users can work at their expertise level, specifying either narrative events (casual users) or detailed animation parameters (expert users), with the system automatically bridging the gap between these segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides a universal interface that serves multiple user types and multiple functions simultaneously. The same interface allows both casual users to create narratives and expert users to control fine-grained animation parameters, making the tool multi-functional and accessible to all skill levels.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If traditional animation authoring techniques are used, then high-quality content is produced, but time consumption and productivity worsen

Engineering Contradiction:
Improvecontent qualityVSAvoidcontent creation speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system performs preliminary actions by automatically generating animation parameters, intermediate events, and missing narrative details based on user input. This preliminary automation reduces the time-consuming manual work while maintaining high-quality output, as the system pre-computes complex animations from high-level specifications.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables parameter changes at different levels of abstraction. Casual users can change narrative parameters (events, plot points) without dealing with complex animation parameters, while expert users can directly adjust fine-grained parameters. This flexible parameter control accelerates content creation without sacrificing quality.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If detailed animation parameters are specified, then animation completeness and consistency improve, but user effort and device complexity worsen

Engineering Contradiction:
Improvenarrative consistencyVSAvoidinterface complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system provides self-service by automatically detecting inconsistencies in user-specified narratives and prompting users to resolve them. The system monitors narrative consistency, identifies conflicts or gaps, and guides users through resolution without requiring manual specification of all parameters, thus maintaining reliability while reducing complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements feedback mechanisms that monitor animation parameter specifications and narrative consistency. When inconsistencies are detected, the system provides feedback to users, suggesting corrections or asking clarifying questions. This feedback loop ensures narrative consistency without requiring users to manually manage all complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10783689B2Systems and methods for generating event-centric animations using a graphical user interface
Publication Date: 2020.09.22 DISNEY ENTERPRISES INC
  • US10783689B2 patent drawing
  • US10783689B2 patent drawing
  • US10783689B2 patent drawing

AI summary

A user interface may be presented to a user that may provide an intuitive interface configured for generating animations. The user interface may be users of varying levels of expertise, while retaining the freedom of authoring complex narratives in an animation. A given narrative may be constrained by user input related to one or more of events to occur in an animation, individual animation components that may be included in the events, and/or other input. The system may be configured to “fill in” missing gaps in a narrative to generate a consistent animation while still meeting one or more narrative constraints specified by user input. By way of non-limiting example, gaps may be “filled in” by effectuating non-user selections of one or more of events, animation components, and/or other information used to generate an animation.