Event Content Delivery via Wireless Network

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Solution Overview

Problem

Spectators at large events, such as automobile races, face challenges in obtaining timely and detailed information about the event due to obstructed views and limitations in conventional broadcast media, which often prioritize general audience interests over individual fan preferences and cannot efficiently deliver customizable multimedia content to portable devices.

Innovation Solution

An event-related multimedia content delivery system comprising an event application server that acquires, converts, and manages various media types of content, including video, audio, and statistical data, and delivers optimized content to wireless subscriber terminals based on subscriber preferences and priorities via a wireless network, allowing for simultaneous delivery of multiple content streams.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional broadcast media are used to deliver event content, then content delivery is achieved, but the content cannot be customized to individual spectator preferences and is limited by broadcast scheduling

Engineering Contradiction:
Improvecontent customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The broadcast content stream is segmented into multiple discrete channels, each dedicated to a specific driver or team. Spectators can selectively subscribe to individual channels of interest rather than receiving a single consolidated broadcast stream, enabling customization without requiring complex individual content creation for each user.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts content delivery based on real-time spectator subscriptions and preferences. The event application server continuously monitors subscription data and automatically configures personalized content streams, allowing spectators to change their preferences during the event without system reconfiguration.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If a scoreboard is used to display event information, then factual data is provided, but the visible area is limited and many spectators have obstructed views

Engineering Contradiction:
Improveinformation accessibilityVSAvoiddisplay area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The system transitions from two-dimensional physical scoreboard display to multi-dimensional wireless digital delivery. Content is transmitted through the wireless network to portable devices held by spectators, effectively adding the dimension of personal space and eliminating physical viewing distance and obstruction limitations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Instead of relying on a single physical scoreboard, the system creates and distributes digital copies of event information to multiple personal devices. Each spectator receives an identical or customized copy of the content on their own device, eliminating the single-point display limitation.

Inventive Principle:
Principle #26Copying

3Loss of information

If scanner-type radio receivers are used for eavesdropping on driver communications, then radio communications can be received, but the devices are bulky, expensive, and specialized

Engineering Contradiction:
Improvecommunication accessVSAvoiddevice specialization
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system integrates driver communication content into the same wireless infrastructure used for general event broadcasting. Spectators use standard wireless devices with event application software to receive both general event content and specific driver communications, eliminating the need for specialized radio scanning equipment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The event application server acts as an intermediary that captures, processes, and retransmits driver communication content through the existing wireless network infrastructure. This mediator function allows standard wireless devices to access previously specialized content without requiring direct radio scanning capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If broadcast media focus on leading drivers to appeal to broad audiences, then general audience satisfaction is improved, but individual fan preferences for specific drivers or teams are not met

Engineering Contradiction:
Improvecontent personalizationVSAvoidcontent delivery efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Spectators pre-subscribe to their preferred drivers and teams before the event using the event application. The system stores these subscription preferences in advance, allowing automatic configuration of personalized content streams when the event begins, eliminating real-time decision-making complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors spectator subscription data and uses this feedback to automatically adjust content delivery configurations. The event application server receives subscription information and dynamically configures personalized streams, creating a closed-loop system that adapts to user preferences without manual intervention.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8175582B2System and methods for delivering event-related multimedia content to wireless devices
Publication Date: 2012.05.08 BEIJING XIAOMI MOBILE SOFTWARE CO LTD
  • US8175582B2 patent drawing
  • US8175582B2 patent drawing
  • US8175582B2 patent drawing

AI summary

A system for delivering to a wireless subscriber terminal multimedia content related to a spectator event comprises an event application server, a wireless network coupled to the event application server and a wireless subscriber terminal that interacts with the network. The event application server acquires, converts, and manages content related to a spectator event. The event application server (or its adjunct) also manages preferences and priorities established by subscribers for event-related content. When such content is available, the event application server reconciles available content with subscriber preferences and priorities to determine an optimal set of content to be delivered to the subscriber terminal, and requests that the wireless network establish a connection to the subscriber terminal for such content. Multiple streams of content, of various types of media, may be delivered simultaneously to the subscriber terminal.