Event-Driven Behavior Controllers for Wagering Game Objects
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Solution Overview
Problem
Wagering game machines face increased complexity in controlling and managing object interactions, leading to longer programming and maintenance times due to more object interactions, conflicts, and motion fluidity issues, necessitating more complex programs and scripts.
Innovation Solution
Implementing event-driven behavior controllers, such as hierarchical behavior trees, that allow wagering game objects to autonomously recognize and respond to events within the game environment, reducing the need for extensive programming and enhancing object interaction efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional control methods are used for wagering game objects, then basic object interactions can be managed, but programming complexity and maintenance time increase significantly due to multiple object interactions and conflicts
Solution Approach 1:
The patent segments the control system into separate behavior controllers, each responsible for specific object behaviors. These behavior controllers are attached to individual wagering game objects, allowing independent management of each object's interactions. This segmentation reduces overall system complexity by dividing the control burden into manageable, modular units that can be developed and maintained separately.
Solution Approach 2:
The patent introduces behavior controllers as intermediary components between wagering game objects and the main game logic. These controllers act as mediators that handle object-specific behaviors and interactions, reducing the complexity burden on the main game program. The behavior controllers translate high-level game rules into specific object actions, simplifying both programming and maintenance.
2Adaptability or versatility
If more wagering game objects are added to enhance entertainment value, then player engagement increases, but object path congestion and motion fluidity problems worsen
Solution Approach 1:
The patent implements dynamic behavior controllers that can adapt their behavior based on real-time game conditions. These controllers monitor object positions, detect congestion situations, and dynamically adjust object paths and behaviors to maintain motion fluidity. The dynamic nature of these controllers allows the system to handle increased object counts without proportionally increasing complexity, as the controllers automatically respond to changing game states.
Data Source
AI summary
A behavior controller system and its operations are described herein. In embodiments, the operations can include determining an outcome to present for a wagering game. The wagering game includes a wagering game object configured to present the outcome using a set of possible behavioral responses. The operations can further include, based on the outcome, determining priorities for the set of possible behavioral responses and performing at least a portion of the set of possible behavioral responses according to the priorities. The operations can further include; and causing the wagering game object to present the outcome for the wagering game based on the performing the at least the portion of the set of possible behavioral responses.


