Unified Event-Driven Video Generation System for 3D Animation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The production of 3D animation is overly complicated due to the need for multiple professional software tools, such as Maya, 3Dmax, and Premiere Pro, making it difficult and costly for users to learn and master these tools alone.

Innovation Solution

A video generation method that generates a virtual three-dimensional scene, creates an event stream based on user editing operations, and automatically controls target objects to execute event actions, reducing the complexity of producing 3D animation by integrating event editing, animation, and rendering processes into a single workflow.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple professional software tools are used for 3D animation production, then the quality and professionalism of the animation is improved, but the complexity of the production process and the difficulty of learning increases

Engineering Contradiction:
Improveanimation qualityVSAvoidproduction process complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges multiple professional software functions (3D modeling, animation, rendering, video editing) into a single integrated system. The system provides unified event editing operations that can trigger coordinated actions across multiple modules, eliminating the need to switch between separate professional software tools while maintaining high animation quality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements multi-functional capabilities within a single platform, where the event editing operation can control various aspects of animation production including model animation, camera movement, lighting changes, and video synthesis. This universal interface reduces the complexity burden while preserving professional-grade output.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple professional software tools are used for 3D animation production, then the animation production capability is improved, but the cost of learning and mastering these tools increases

Engineering Contradiction:
Improveanimation production capabilityVSAvoidlearning cost
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides a universal event editing interface that handles multiple animation production tasks through a single operational paradigm. Users learn one set of event editing operations that can control diverse functions including 3D model animation, scene rendering, and video synthesis, thereby reducing learning costs while maintaining versatile production capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The event stream acts as an intermediary that translates user editing operations into coordinated actions across different animation modules. This mediator layer abstracts the complexity of multiple professional tools behind a unified event-driven interface, making the system easier to operate while preserving advanced production capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If manual control of animation processes is used, then the precision of animation execution is improved, but the time and effort required for production increases

Engineering Contradiction:
Improveanimation execution precisionVSAvoidproduction efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system uses event streams to pre-define animation sequences and execution logic before actual playback. Event editing operations configure the animation behavior in advance, allowing the system to automatically execute precise animations without requiring manual frame-by-frame control during production, thereby maintaining precision while improving efficiency.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The animation system executes animations autonomously based on configured event streams. Once the event editing operation is set up, the system self-manages the animation playback, timing, and coordination without requiring continuous manual intervention, thus maintaining execution precision while significantly reducing production time and effort.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240163527A1Video generation method and apparatus, computer device, and storage medium
Publication Date: 2024.05.16 DOUYIN VISION CO LTD
  • US20240163527A1 patent drawing
  • US20240163527A1 patent drawing
  • US20240163527A1 patent drawing

AI summary

The present disclosure provides a video generation method and apparatus, computer device, and storage medium, wherein the method comprises: generating a virtual three-dimensional scene, the virtual three-dimensional scene including at least one target object; in response to performing an event editing operation on the target object, generating an event stream corresponding to the target object, the event stream including: event information respectively corresponding to a plurality of nodes, wherein the event information is determined based on the event editing operation and is used for describing an event action executed by the target object; controlling the target object to execute an event action corresponding to the event information in the virtual three-dimensional scene based on the event information respectively corresponding to the plurality of nodes in the event stream, and acquiring a first target video of the target object when controlling the target object to execute the event action.