Event Inception System Matching User Interests

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Solution Overview

Problem

Existing systems fail to capture and aggregate unique user preferences to create new events by matching consumer interests with content providers and venues, lacking the ability to trigger event creation and ownership determination.

Innovation Solution

A system and method that analyze user preferences from multiple groups to identify overlapping and complementary interests, proposing events and prompting ownership through a processor-based system, enabling the creation of new events by aggregating content consumer, provider, and venue parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users only search for and demand existing events without planning, then event discovery is simplified, but event creation and customization are limited

Engineering Contradiction:
Improveevent discoveryVSAvoidevent creation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by automatically analyzing user preferences, aggregating common interests, and proposing event concepts before users actively search for events. This preliminary event creation process enables users to both discover and create events through a unified interface, resolving the contradiction between simplified discovery and limited customization.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If the system aggregates detailed user preferences and parameters, then event matching precision improves, but system complexity increases

Engineering Contradiction:
Improveevent matching precisionVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically collecting user preferences through interactions, aggregating common interests, and generating event proposals without requiring complex manual configuration. The system serves itself by continuously learning from user behavior data, maintaining high matching precision while keeping the interface simple for users.

Inventive Principle:
Principle #25Self-service

3Productivity

If the system automatically proposes events based on aggregated interests, then event creation efficiency increases, but ownership determination becomes more complex

Engineering Contradiction:
Improveevent creation efficiencyVSAvoidownership determination
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses feedback mechanisms to manage ownership complexity. When events are automatically proposed based on aggregated user interests, the system tracks user responses, acceptance rates, and engagement metrics. This feedback loop allows the system to refine ownership attribution algorithms, maintaining high event creation efficiency while progressively improving ownership determination accuracy through iterative learning.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9077767B2Inception of live events
Publication Date: 2015.07.07 KERBY ERIC JAMES
  • US9077767B2 patent drawing
  • US9077767B2 patent drawing
  • US9077767B2 patent drawing

AI summary

Common interests of at least two different groups of users are captured and analyzed to create a proposal for an event that would satisfy the interests of each group of users. One group of users may be consumers of content, another group of users may be providers of content and a further group of users may, for example, be venue providers. Once an event is proposed, ownership of the event may be prompted for.