Event Information Distribution System Using Blockchain Rewards
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Solution Overview
Problem
Current methods for collecting and distributing information on sports games are costly and inefficient, particularly for minor sports and games that are not broadcasted, as they require manual input by data collectors or reliance on live video analysis.
Innovation Solution
An event information distribution system that utilizes a network of terminal devices and a server to collect and evaluate event information from users watching sports games, using a blockchain-based reward system to incentivize accurate input and distribution of real-time data, incorporating user rankings and evaluation criteria to ensure accuracy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If manual input by data collectors is used to collect sports game information, then information can be collected, but it becomes troublesome and incurs manpower costs
Solution Approach 1:
The system enables fans to collect event information themselves through their terminal devices without requiring professional data collectors. The server automatically collects information from multiple fans' terminal devices, allowing the system to serve itself by aggregating user-generated data rather than requiring manual collection operations.
Solution Approach 2:
The patent replaces the mechanical manual input process with automated information collection through terminal devices. Instead of human data collectors physically recording information, the system uses electronic devices and automated processing to collect and transmit event information, substituting mechanical manual operations with digital automation.
2Reliability
If data collectors are dispatched to venues to collect information, then information can be collected, but it incurs manpower costs
Solution Approach 1:
The system eliminates the need for professional data collectors by enabling ordinary fans to serve as information sources. The server automatically aggregates information from multiple fan terminal devices, replacing the requirement for dedicated manpower resources with a distributed user-based information collection system.
Solution Approach 2:
The patent makes terminal devices universal information collection points. Instead of requiring specialized data collectors, any fan's terminal device can serve the dual purpose of entertainment and information collection, allowing one device to perform multiple functions including viewing sports games and providing event data.
3Reliability
If live video analysis is used to collect event information, then information can be obtained, but it requires broadcast rights which are not available for minor sports
Solution Approach 1:
The system enables fans to self-report event information directly from their viewing experience without requiring professional analysis. Fans use their terminal devices to input observed events, and the server automatically collects and processes this information, allowing the system to function for minor sports without broadcast rights by leveraging fan observations rather than requiring official video feeds.
4Measurement precision
If user input is collected and evaluated, then accurate information can be distributed, but the system complexity increases
Solution Approach 1:
The system implements feedback mechanisms where the server evaluates user-submitted event information and provides feedback to users. The server compares submitted information against collected data from multiple users and determines accuracy, then distributes verified information while providing feedback loops that improve future submissions and maintain high information accuracy.
Data Source
AI summary
A server 20 of an event information distribution system 1 includes, as functions thereof, a sports game type identification module 2033 for identifying a target sports game for which an input of event information is to be accepted, an event information acceptance module 2034 for accepting an input of an event which has occurred in a sports game, an event information evaluation module 2035 for evaluating the accepted event information, an event information distribution module 2036 for distributing event information based on an evaluation result, and a reward offering module 2038 for offering a prescribed reward to a user based on the evaluation result.


